Media Summary: Two SubShaders are detailed; the second one is necessary as the MBXLite GPU only provides half the amount of How to construct the very simplest of shaders. An explanation of what ColorMaterial can be used for in a shader.
Unity Ios Shaderlab Tutorial 6 2 Depth Buffer - Detailed Analysis & Overview
Two SubShaders are detailed; the second one is necessary as the MBXLite GPU only provides half the amount of How to construct the very simplest of shaders. An explanation of what ColorMaterial can be used for in a shader.