Media Summary: Before the first shader, there's flow. Build the foundation of a stylized This 3Dmodel and motion was created Maya. and Game VFX Portfolio(Unity, Unreal Cascade/Niagara Effect) - Hyeon Woo Jang
Unity Effects Breakdown Fire And Water Sword Slashes - Detailed Analysis & Overview
Before the first shader, there's flow. Build the foundation of a stylized This 3Dmodel and motion was created Maya. and Game VFX Portfolio(Unity, Unreal Cascade/Niagara Effect) - Hyeon Woo Jang I will be updating the GitHub repo and post updates as I go along. Project is in URP,