Media Summary: While moving the block, we want the camera to follow the block instead of the player. In this video we establish this behavior. The crushing blocks are the final part of the game, and arguably the most difficult to overcome. Here we set them up. Over the next series of videos, we will be creating a simple
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While moving the block, we want the camera to follow the block instead of the player. In this video we establish this behavior. The crushing blocks are the final part of the game, and arguably the most difficult to overcome. Here we set them up. Over the next series of videos, we will be creating a simple The first, and possibly most important component of our game will be the positioning of the camera, which we establish in this ... During gameplay, we want a timer to constantly be ticking away, giving the player a sense of urgency. This video covers the ... When our game is finished, whether it be through success or failure, we need a few events to take place. We now set up those ...
For our game, we are limiting the player's lives to a set number. In this video we set up the Kismet sequence that will control that ...