Media Summary: A test level I created to use all mechanics for the closed alpha test. Yet another test. This time - smooth transition between bad eyesight and good eyesight (when certain object is picked up). Third video, I implemented dogding and wall jumping. Dodging is completly driven by RootMotion while wall jumping is done by a ...

Udk Adventurer - Detailed Analysis & Overview

A test level I created to use all mechanics for the closed alpha test. Yet another test. This time - smooth transition between bad eyesight and good eyesight (when certain object is picked up). Third video, I implemented dogding and wall jumping. Dodging is completly driven by RootMotion while wall jumping is done by a ... First video from my EscapeTheRoom-style of game. Made in First Vault continued. All assets you can see here are taken from This shows a custom trigger that acts as a lever. The player can interact with it and the trigger fires a "Used" kismet event.

First wip video showing progress of my ledge climbing system. It has almost no animations, yet. Different poses are blended by the ... Just trying out some new ideas. Here you can see someone with bad sight (eye damage?) Nothing really new here, but I am still working on the kit. At the moment I am integrating all the mechanics into a single project. I am almost done rewriting the mechanics to work with relative transformations. I also added the possibility to climb from a wall up ... I overhauled my rig, to support better animation blending, according to my Quicktip 03 (www.youtube.com/watch?v=CicRlfE0IDs). First shot at making a level design. I suck at it, I know ;P.

Just a quick video to show that climbing speed along ledges is controlled by animation. The goal is to have as much as possible ... This time it's a test of Penumbra-like opening door style. Don't worry about the shaking of mesh, it will be sorted out ;] It is now possible to jump between balancing areas.

Photo Gallery

UDK Adventure Kit Tutorial - 01 - Introduction
UDK Adventure Game Mechanics - WIP 25 Test Level
UDK Adventure Kit Tutorial - 02 - Installation
UDK Adventurer
UDK Adventure Game Mechanics - WIP 3 Dodging & Wall Jumping
UDK Adventurer
UDK Adventurer
UDK Adventure Game Mechanics - WIP 11 Levers
UDK Adventure Game Mechanics - WIP 12 Swimming
UDK Adventure Game Mechanics - WIP Ledge Climbing
UDK Adventurer
UDK Adventure Game Mechanics - WIP 15 Convergence
View Detailed Profile
UDK Adventure Kit Tutorial - 01 - Introduction

UDK Adventure Kit Tutorial - 01 - Introduction

This series covers how to use the

UDK Adventure Game Mechanics - WIP 25 Test Level

UDK Adventure Game Mechanics - WIP 25 Test Level

A test level I created to use all mechanics for the closed alpha test.

UDK Adventure Kit Tutorial - 02 - Installation

UDK Adventure Kit Tutorial - 02 - Installation

This series covers how to use the

UDK Adventurer

UDK Adventurer

Yet another test. This time - smooth transition between bad eyesight and good eyesight (when certain object is picked up).

UDK Adventure Game Mechanics - WIP 3 Dodging & Wall Jumping

UDK Adventure Game Mechanics - WIP 3 Dodging & Wall Jumping

Third video, I implemented dogding and wall jumping. Dodging is completly driven by RootMotion while wall jumping is done by a ...

UDK Adventurer

UDK Adventurer

First video from my EscapeTheRoom-style of game. Made in

UDK Adventurer

UDK Adventurer

First Vault continued. All assets you can see here are taken from

UDK Adventure Game Mechanics - WIP 11 Levers

UDK Adventure Game Mechanics - WIP 11 Levers

This shows a custom trigger that acts as a lever. The player can interact with it and the trigger fires a "Used" kismet event.

UDK Adventure Game Mechanics - WIP 12 Swimming

UDK Adventure Game Mechanics - WIP 12 Swimming

Here I have implemented the "classic"

UDK Adventure Game Mechanics - WIP Ledge Climbing

UDK Adventure Game Mechanics - WIP Ledge Climbing

First wip video showing progress of my ledge climbing system. It has almost no animations, yet. Different poses are blended by the ...

UDK Adventurer

UDK Adventurer

Just trying out some new ideas. Here you can see someone with bad sight (eye damage?)

UDK Adventure Game Mechanics - WIP 15 Convergence

UDK Adventure Game Mechanics - WIP 15 Convergence

Nothing really new here, but I am still working on the kit. At the moment I am integrating all the mechanics into a single project.

UDK Adventure Kit Tutorial - 04 - Wall Climbing

UDK Adventure Kit Tutorial - 04 - Wall Climbing

This series covers how to use the

UDK Adventure Kit Tutorial - 05 - Pole Climbing & Wall Jumping

UDK Adventure Kit Tutorial - 05 - Pole Climbing & Wall Jumping

This series covers how to use the

UDK Adventure Game Mechanics - WIP 20 More Based Climbing

UDK Adventure Game Mechanics - WIP 20 More Based Climbing

I am almost done rewriting the mechanics to work with relative transformations. I also added the possibility to climb from a wall up ...

UDK Adventure Game Mechanics - WIP 23 Improved Rig and Ledge Jumping

UDK Adventure Game Mechanics - WIP 23 Improved Rig and Ledge Jumping

I overhauled my rig, to support better animation blending, according to my Quicktip 03 (www.youtube.com/watch?v=CicRlfE0IDs).

UDK Adventurer

UDK Adventurer

First shot at making a level design. I suck at it, I know ;P.

UDK Adventure Game Mechanics - WIP 5 Ledge Climbing - Animation Controlled Speed

UDK Adventure Game Mechanics - WIP 5 Ledge Climbing - Animation Controlled Speed

Just a quick video to show that climbing speed along ledges is controlled by animation. The goal is to have as much as possible ...

UDK Adventurer

UDK Adventurer

This time it's a test of Penumbra-like opening door style. Don't worry about the shaking of mesh, it will be sorted out ;]

UDK Adventure Game Mechanics - WIP 24 Balance Jump

UDK Adventure Game Mechanics - WIP 24 Balance Jump

It is now possible to jump between balancing areas.