Media Summary: This is a discussion and demonstration of a new Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ...
Syndicate Like Isometric Game Engine Pascal Opengl - Detailed Analysis & Overview
This is a discussion and demonstration of a new Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ... In this tool-assisted education video I create a simple FPS style walking and jumping scene for