Media Summary: Total static storage space (RAM): 2.5GB Total static In this video I will give a quick overview of what a A guassian splat is infilled as a bitmap, which is then transformed to a linear
Sparse Voxel Signed Distance Octree Ray Guided Gpu Streaming - Detailed Analysis & Overview
Total static storage space (RAM): 2.5GB Total static In this video I will give a quick overview of what a A guassian splat is infilled as a bitmap, which is then transformed to a linear This video illustrate our GigaVoxels rendering pipeline. It is based on This last week, I implemented an SDF generation pass(es) to run after the terrain changes. There are 3 passes, and it runs over ... I'm working on speeding up creating the SDF for my real time 2D
Added normals and shadows to the OpenCL version of my raytracer. Performances are still good. This is a presentation of my master thesis in electronics engineering. For further details, read the master thesis here: ...