Media Summary: Based on my deferred shading example this new example adds This video is for CS180 final project, from group Wuhan Jiayou. Showcase of three assingments I did for my CS300(Graphics) class. First one consisted on implementing point, directional and ...

Soft Shadows And Normal Mapping With Multiple Lights - Detailed Analysis & Overview

Based on my deferred shading example this new example adds This video is for CS180 final project, from group Wuhan Jiayou. Showcase of three assingments I did for my CS300(Graphics) class. First one consisted on implementing point, directional and ... Show your Support & Get Exclusive Benefits on Patreon (Including Access to this tutorial Source Files + Code) ... Jean-François St-Amour, Eric Paquette, and Pierre Poulin. Support me on Patreon ➜ Follow me on the Twittersphere ➜

Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... for my homepage Template OpenGL application incorporating nice visual elements. After a lot of help and some research, finally managed to modify the default Sprite shader so it can take Final project for Real-time Rendering. This scene has This version improves a lot upon the previous. Walls now cast

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Soft shadows and normal mapping with multiple lights
Vulkan API deferred rendering with shadows from multiple light sources
CS180 Shadow Mapping With Multiple Light Sources
CS300 - OpenGL Lights, Normal Mapping and Shadows
EVERYTHING you need to know to LIGHT your 2D Game
Soft Shadows from Extended Light Sources with Penumbra Deep Shadow Maps
Shadow Mapping, Multiple Lights
Shader Fundamentals - Normal Mapping
Omnidirectional PCF shadow maps and multiple lights
Interactive Graphics 16 - Shadow Mapping
Normal Mapping + Shadow Mapping + Anti-aliasing + OpenGL + GLSL
Unity Sprites GameObjects with Shadows and Normal maps
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Soft shadows and normal mapping with multiple lights

Soft shadows and normal mapping with multiple lights

Multiple soft shadows

Vulkan API deferred rendering with shadows from multiple light sources

Vulkan API deferred rendering with shadows from multiple light sources

Based on my deferred shading example this new example adds

CS180 Shadow Mapping With Multiple Light Sources

CS180 Shadow Mapping With Multiple Light Sources

This video is for CS180 final project, from group Wuhan Jiayou.

CS300 - OpenGL Lights, Normal Mapping and Shadows

CS300 - OpenGL Lights, Normal Mapping and Shadows

Showcase of three assingments I did for my CS300(Graphics) class. First one consisted on implementing point, directional and ...

EVERYTHING you need to know to LIGHT your 2D Game

EVERYTHING you need to know to LIGHT your 2D Game

Show your Support & Get Exclusive Benefits on Patreon (Including Access to this tutorial Source Files + Code) ...

Soft Shadows from Extended Light Sources with Penumbra Deep Shadow Maps

Soft Shadows from Extended Light Sources with Penumbra Deep Shadow Maps

Jean-François St-Amour, Eric Paquette, and Pierre Poulin.

Shadow Mapping, Multiple Lights

Shadow Mapping, Multiple Lights

Basic

Shader Fundamentals - Normal Mapping

Shader Fundamentals - Normal Mapping

Support me on Patreon ➜ https://www.patreon.com/DanMoran Follow me on the Twittersphere ➜ https://twitter.com/DanielJMoran ...

Omnidirectional PCF shadow maps and multiple lights

Omnidirectional PCF shadow maps and multiple lights

Omnidirectional

Interactive Graphics 16 - Shadow Mapping

Interactive Graphics 16 - Shadow Mapping

Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...

Normal Mapping + Shadow Mapping + Anti-aliasing + OpenGL + GLSL

Normal Mapping + Shadow Mapping + Anti-aliasing + OpenGL + GLSL

http://www.jrgilbert.com for my homepage Template OpenGL application incorporating nice visual elements.

Unity Sprites GameObjects with Shadows and Normal maps

Unity Sprites GameObjects with Shadows and Normal maps

After a lot of help and some research, finally managed to modify the default Sprite shader so it can take

Multiple light sources, shadow mapping, dynamic reflection mapping and bloom

Multiple light sources, shadow mapping, dynamic reflection mapping and bloom

Final project for Real-time Rendering. This scene has

Multiple Spotlights with Shadow maps

Multiple Spotlights with Shadow maps

Using a multipass technique to generate

Opengl Demo 3 - Shadow Mapping: both hard and soft shadows

Opengl Demo 3 - Shadow Mapping: both hard and soft shadows

This is my implementation of

Isometric Lights &  Shadow Mapping, Take 2

Isometric Lights & Shadow Mapping, Take 2

This version improves a lot upon the previous. Walls now cast

Segment Normal Mapping Shader with Dynamic Lighting

Segment Normal Mapping Shader with Dynamic Lighting

By popular request, my

Soft Shadows

Soft Shadows

Shadow mapping

Multiple Point Light Shadows OpenGL Demo

Multiple Point Light Shadows OpenGL Demo

A demo of

Normal Map Lighting in a 2D Scene (XNA)

Normal Map Lighting in a 2D Scene (XNA)

This video demonstrates