Media Summary: I am currently taking Traditional Game Design at the University of Utah. It is the summer semester of 2026. This is the first major ... Playtest is on 6/11/26, so I need to hurry! Today was spend mostly on the player's melee system. I finished receiving input from the ... Implemented Enemies. Significant features about enemies: - They have "personal space", meaning they run away when the ...
Signal Breach Dev Log Ep 4 - Detailed Analysis & Overview
I am currently taking Traditional Game Design at the University of Utah. It is the summer semester of 2026. This is the first major ... Playtest is on 6/11/26, so I need to hurry! Today was spend mostly on the player's melee system. I finished receiving input from the ... Implemented Enemies. Significant features about enemies: - They have "personal space", meaning they run away when the ... Isolate the workspace. Protocol [SANDBOX] is a pristine, decoupled acoustic environment engineered for multi-hour debugging ... [RECOVERED FILE 2037] Arc 1: New K. Status: Data Leak / Corruption Detected. Interception point: Magistrate Server-3. Do NOT ... Welp, I'm back finally. There's lots of new stuff to talk about, i hope you enjoy! Sorry that its been it while, I'm quite busy. if you ...
In which I stop worrying and learn to love the Meteor Proton Beam. And with that, they're here. Date streamed: 3 Nov , 2019 By optimizing my game engine's multithreading, I eliminated lag spikes and achieved a We sit down with Justin Ma and Matthew Davis of Subset Games to talk about the design of their breakthrough hit FTL: Faster ... Make sure to join Synλpse Community: Here's their discord server: ...