Media Summary: In this video I go over the essentials of parsing. We learn how to parse doubles, floats, integers, strings, and booleans from a file. In this tutorial, I go over the first part of adding a tabbing system to our level editor. This involves creating several different game ... In this video I go over how to specifically parse the saved game objects from our

Serialization Coding Geometry Dash In Java 14 - Detailed Analysis & Overview

In this video I go over the essentials of parsing. We learn how to parse doubles, floats, integers, strings, and booleans from a file. In this tutorial, I go over the first part of adding a tabbing system to our level editor. This involves creating several different game ... In this video I go over how to specifically parse the saved game objects from our In this video, I go over a high-level overview of all the concepts that will be covered in this series. I also go over setting up the ... In this tutorial I go over the first part of our triangle collision detection, which is our broadphase. This will essentially be a tutorial ... In this tutorial I go over how to make a uniform grid that is positioned according to the world coordinates. I also go over how to ...

I made this in Grade 11, All the sprites are 'made' by me in photoshop by taking original game sprite sheets and modifying them. this level is way harder than it looks... this level is way harder than it looks... In this tutorial, I go over how to create box triggers, and then how to use these triggers to trigger events like switching player state ... In this video I go over how to add "blocks" to the screen using the mouse. This is the first step in developing a simple level editor ... In this tutorial, I go how to box-select objects, rotate any objects that have been selected, and how to safely delete any game ... This tutorial is mainly just some maintenance on the current state of the

In this tutorial, I go over a simple technique to implement z-indexing in a completely 2D renderer like the

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Serialization | Coding Geometry Dash in Java #14
Deserialization Part 1 | Coding Geometry Dash in Java #15
5 AIs WORK TOGETHER to Make Geometry Dash From Scratch
Bug Fixing | Coding Geometry Dash in Java #30
Level Editor Tabs | Coding Geometry Dash in Java #21
Deserialization Part 2 | Coding Geometry Dash in Java #16
Setting Up the Window | Coding Geometry Dash in Java #1
Broadphase Collision Detection | Coding Geometry Dash in Java #23
Starting UI/Camera Controls | Coding Geometry Dash in Java #11
Self Made Geometry Dash in Java - Demo
this level is way harder than it looks...
Box Triggers and Portals | Coding Geometry Dash in Java #29
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Serialization | Coding Geometry Dash in Java #14

Serialization | Coding Geometry Dash in Java #14

In this video I go over how to

Deserialization Part 1 | Coding Geometry Dash in Java #15

Deserialization Part 1 | Coding Geometry Dash in Java #15

In this video I go over the essentials of parsing. We learn how to parse doubles, floats, integers, strings, and booleans from a file.

5 AIs WORK TOGETHER to Make Geometry Dash From Scratch

5 AIs WORK TOGETHER to Make Geometry Dash From Scratch

we made a budget friendly

Bug Fixing | Coding Geometry Dash in Java #30

Bug Fixing | Coding Geometry Dash in Java #30

This is the final tutorial of the

Level Editor Tabs | Coding Geometry Dash in Java #21

Level Editor Tabs | Coding Geometry Dash in Java #21

In this tutorial, I go over the first part of adding a tabbing system to our level editor. This involves creating several different game ...

Deserialization Part 2 | Coding Geometry Dash in Java #16

Deserialization Part 2 | Coding Geometry Dash in Java #16

In this video I go over how to specifically parse the saved game objects from our

Setting Up the Window | Coding Geometry Dash in Java #1

Setting Up the Window | Coding Geometry Dash in Java #1

In this video, I go over a high-level overview of all the concepts that will be covered in this series. I also go over setting up the ...

Broadphase Collision Detection | Coding Geometry Dash in Java #23

Broadphase Collision Detection | Coding Geometry Dash in Java #23

In this tutorial I go over the first part of our triangle collision detection, which is our broadphase. This will essentially be a tutorial ...

Starting UI/Camera Controls | Coding Geometry Dash in Java #11

Starting UI/Camera Controls | Coding Geometry Dash in Java #11

In this tutorial I go over how to make a uniform grid that is positioned according to the world coordinates. I also go over how to ...

Self Made Geometry Dash in Java - Demo

Self Made Geometry Dash in Java - Demo

I made this in Grade 11, All the sprites are 'made' by me in photoshop by taking original game sprite sheets and modifying them.

this level is way harder than it looks...

this level is way harder than it looks...

this level is way harder than it looks... this level is way harder than it looks...

Box Triggers and Portals | Coding Geometry Dash in Java #29

Box Triggers and Portals | Coding Geometry Dash in Java #29

In this tutorial, I go over how to create box triggers, and then how to use these triggers to trigger events like switching player state ...

Placing Blocks | Coding Geometry Dash in Java #12

Placing Blocks | Coding Geometry Dash in Java #12

In this video I go over how to add "blocks" to the screen using the mouse. This is the first step in developing a simple level editor ...

Box-Select, Deleting, and Rotating Selected Objects | Coding Geometry Dash in Java #28

Box-Select, Deleting, and Rotating Selected Objects | Coding Geometry Dash in Java #28

In this tutorial, I go how to box-select objects, rotate any objects that have been selected, and how to safely delete any game ...

Maintenance | Coding Geometry Dash in Java #10

Maintenance | Coding Geometry Dash in Java #10

This tutorial is mainly just some maintenance on the current state of the

Z-Index Rendering | Coding Geometry Dash in Java #20

Z-Index Rendering | Coding Geometry Dash in Java #20

In this tutorial, I go over a simple technique to implement z-indexing in a completely 2D renderer like the