Media Summary: Split & merge, lane picking, steering, reassembly on arrival, custom rudimentary collision engine, navmesh More units :D (In fact there are 2 * 19^2 = 722 units in this video) An improved version of the first video on this channel. Some notable enhancements are: - The avoidance is slightly smoother.
Rts Group Pathfinding Obstacle Demo 4 - Detailed Analysis & Overview
Split & merge, lane picking, steering, reassembly on arrival, custom rudimentary collision engine, navmesh More units :D (In fact there are 2 * 19^2 = 722 units in this video) An improved version of the first video on this channel. Some notable enhancements are: - The avoidance is slightly smoother. When we use Godot's get_simple_path we can choose to optimize=true, but the problem is that the path cuts cornerns and the ...