Media Summary: This is the first prototype of my engine for It's almost ready! The next video will be the project one. Stay tuned ;) All contributors will be credited! If you like my work consider ... a QuadSphere implementation that supports level of detail adjustments based on proximity of each

Real Time Planet Rendering Using Quad Tree - Detailed Analysis & Overview

This is the first prototype of my engine for It's almost ready! The next video will be the project one. Stay tuned ;) All contributors will be credited! If you like my work consider ... a QuadSphere implementation that supports level of detail adjustments based on proximity of each Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... A quick look at a new LOD system that I will be Hey hey! Here is another simple demo from the NervLand engine, showing our initial

Procedural planet OpenGL, frustum culled, quad tree, spherical, GPU

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Real-time planet rendering using quad-tree
Modification to QuadSphere with QuadTree LoD Subdivision
Unity Quadtree Lod Planet
UE4 Quadtree Planet
Quad Tree Level of Detail
QuadSphere supporting distance based level of detail via Quad Tree subdivision
Real-time Procedural planet renderer in Java: Video 2
WIP Large Scale Planets - LOD QuadTree
Spherical Quadtree Demo
UE4 Quadtree Terrain
NervLand Demo #002 - Simple terrain quadtree implementation based on Proland
Quad Tree Terrain Camera Collision Test
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Real-time planet rendering using quad-tree

Real-time planet rendering using quad-tree

This is the first prototype of my engine for

Modification to QuadSphere with QuadTree LoD Subdivision

Modification to QuadSphere with QuadTree LoD Subdivision

When I tried to

Unity Quadtree Lod Planet

Unity Quadtree Lod Planet

Maybe someday I'll make

UE4 Quadtree Planet

UE4 Quadtree Planet

It's almost ready! The next video will be the project one. Stay tuned ;) All contributors will be credited! If you like my work consider ...

Quad Tree Level of Detail

Quad Tree Level of Detail

Dynamic, limitless level of detail

QuadSphere supporting distance based level of detail via Quad Tree subdivision

QuadSphere supporting distance based level of detail via Quad Tree subdivision

a QuadSphere implementation that supports level of detail adjustments based on proximity of each

Real-time Procedural planet renderer in Java: Video 2

Real-time Procedural planet renderer in Java: Video 2

Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ...

WIP Large Scale Planets - LOD QuadTree

WIP Large Scale Planets - LOD QuadTree

Developing an LOD system for large

Spherical Quadtree Demo

Spherical Quadtree Demo

Spherical Quadtree Demo

UE4 Quadtree Terrain

UE4 Quadtree Terrain

A quick look at a new LOD system that I will be

NervLand Demo #002 - Simple terrain quadtree implementation based on Proland

NervLand Demo #002 - Simple terrain quadtree implementation based on Proland

Hey hey! Here is another simple demo from the NervLand engine, showing our initial

Quad Tree Terrain Camera Collision Test

Quad Tree Terrain Camera Collision Test

This is a simple test

Quadtree level of detail rendering

Quadtree level of detail rendering

A first test of my

Planet with QuadTree surface

Planet with QuadTree surface

I finally finished the

Recursive LOD Planet Rendering - OpenGL

Recursive LOD Planet Rendering - OpenGL

The body of the

Quadtree Planet II

Quadtree Planet II

An update on my

simple quadtree based LOD terrain rendering system in BGE, filled

simple quadtree based LOD terrain rendering system in BGE, filled

a simple

UE4 - Quad-tree Infinite Ocean

UE4 - Quad-tree Infinite Ocean

Quad

Procedural planet OpenGL, frustum culled, quad tree, spherical, GPU

Procedural planet OpenGL, frustum culled, quad tree, spherical, GPU

Procedural planet OpenGL, frustum culled, quad tree, spherical, GPU

3D Quad Tree Demo

3D Quad Tree Demo

This is a 3D version on my 2D