Media Summary: This is the first prototype of my engine for It's almost ready! The next video will be the project one. Stay tuned ;) All contributors will be credited! If you like my work consider ... a QuadSphere implementation that supports level of detail adjustments based on proximity of each
Real Time Planet Rendering Using Quad Tree - Detailed Analysis & Overview
This is the first prototype of my engine for It's almost ready! The next video will be the project one. Stay tuned ;) All contributors will be credited! If you like my work consider ... a QuadSphere implementation that supports level of detail adjustments based on proximity of each Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... A quick look at a new LOD system that I will be Hey hey! Here is another simple demo from the NervLand engine, showing our initial
Procedural planet OpenGL, frustum culled, quad tree, spherical, GPU