Media Summary: Works with any unreal scene - in the video I'm using ... A first step to a VXGI renderer - voxlization, still buggy with flicker, but general pipeline works now, done using geometry shader to ... Added normals and shadows to the OpenCL version of my raytracer. Performances are still good.
Real Time Mesh Voxelization On Gpu - Detailed Analysis & Overview
Works with any unreal scene - in the video I'm using ... A first step to a VXGI renderer - voxlization, still buggy with flicker, but general pipeline works now, done using geometry shader to ... Added normals and shadows to the OpenCL version of my raytracer. Performances are still good. Starting implementation of stochastic ambient occlusion (4 samples per pixel). A little update over my last video where I did A high level explanation and demo of how to use the
Yet another side tiny thing that i had fun creating *References: ...