Media Summary: Finally fixed up my altitude physics code, this is all blueprint so far so not a *perfectly* accurate representation of what I want to do, ... Apologies if there is too much contrast (if any doubts or problems, feel free to comment). I don't really know what happened when ... EDIT: An update that has since come out allows
Qf Unreal Engine 4 Hover Tank On Test Map - Detailed Analysis & Overview
Finally fixed up my altitude physics code, this is all blueprint so far so not a *perfectly* accurate representation of what I want to do, ... Apologies if there is too much contrast (if any doubts or problems, feel free to comment). I don't really know what happened when ... EDIT: An update that has since come out allows Implemented animated and physical recoil. Collision improvements Made some improvements to the way gravity is handled. Once again, a short screen-cap video of what I'm working on in my spare time (whatever that is!). (BTW Studios - Pls ...
Started work on a Targeting System, soon there will be on-screen widgets highlighting the targets location as well on screen-edge ... A live stream I did on Twitch while I worked on the Market Place Menu Rewrote my Quadtree system into a much simpler (and critically, faster) Spatial Grid / Hash. Each time I hit fire it's spraying 50 ...