Media Summary: A kind of Google Earth application with physically based This is an "old video", the one we submitted to present a live So. Project started end of november 2011, video from 15 dec 2011. First

Proland Real Time Planet Rendering Iv Ocean - Detailed Analysis & Overview

A kind of Google Earth application with physically based This is an "old video", the one we submitted to present a live So. Project started end of november 2011, video from 15 dec 2011. First This video shows my early experiments with This is the video submitted with our Eurographics paper, " Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizationsĀ ...

Went back to coding again. Added environment and stuff. So I was thinking maybe making a game. You start out on a This video illustrates the results obtained with our new This is the video submitted with our upcoming Eurographics paper, " Nuvel I fixed the camera, so it is actually possible to *fly* around, rolling and stuff without any locks. In addition, I beefed theĀ ...

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Proland - Real-time planet rendering IV: ocean
Proland - Real-time planet rendering VI
Proland - Real-time ocean rendering and lighting (OpenGL)
Proland - Real-time planet rendering V: terrain editing
Proland - Real-time planet rendering
Proland - SIGGRAPH 2010 Live Real-Time Demo
Proland - Real-time planet rendering III
My Little Planet: Planet Renderer first video
Real-time ocean rendering - work in progress
Proland - Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Real-time Procedural planet renderer in Java: Video 2
Real-time planetary renderer: update 2012.
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Proland - Real-time planet rendering IV: ocean

Proland - Real-time planet rendering IV: ocean

A kind of Google Earth application with physically based

Proland - Real-time planet rendering VI

Proland - Real-time planet rendering VI

We integrated in our

Proland - Real-time ocean rendering and lighting (OpenGL)

Proland - Real-time ocean rendering and lighting (OpenGL)

Another version of our

Proland - Real-time planet rendering V: terrain editing

Proland - Real-time planet rendering V: terrain editing

Real

Proland - Real-time planet rendering

Proland - Real-time planet rendering

A kind of Google Earth application with physically based

Proland - SIGGRAPH 2010 Live Real-Time Demo

Proland - SIGGRAPH 2010 Live Real-Time Demo

This is an "old video", the one we submitted to present a live

Proland - Real-time planet rendering III

Proland - Real-time planet rendering III

A kind of Google Earth application with physically based

My Little Planet: Planet Renderer first video

My Little Planet: Planet Renderer first video

So. Project started end of november 2011, video from 15 dec 2011. First

Real-time ocean rendering - work in progress

Real-time ocean rendering - work in progress

This video shows my early experiments with

Proland - Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF

Proland - Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF

This is the video submitted with our Eurographics paper, "

Real-time Procedural planet renderer in Java: Video 2

Real-time Procedural planet renderer in Java: Video 2

Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizationsĀ ...

Real-time planetary renderer: update 2012.

Real-time planetary renderer: update 2012.

Went back to coding again. Added environment and stuff. So I was thinking maybe making a game. You start out on a

Proland - Real-time planet rendering II

Proland - Real-time planet rendering II

A kind of Google Earth application with physically based

Proland - Real-time planet rendering VII: forests

Proland - Real-time planet rendering VII: forests

This video illustrates the results obtained with our new

Proland - Real-time planet rendering VIII: forests (video of Eurographics 2012 paper)

Proland - Real-time planet rendering VIII: forests (video of Eurographics 2012 paper)

This is the video submitted with our upcoming Eurographics paper, "

XNA Planet Renderer - Terrain & Ocean

XNA Planet Renderer - Terrain & Ocean

Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ Progress update: new

Real-time planet renderer: video 3 (HD Test)

Real-time planet renderer: video 3 (HD Test)

Nuvel I fixed the camera, so it is actually possible to *fly* around, rolling and stuff without any locks. In addition, I beefed theĀ ...

SIGGRAPH 2010 CAF (REALTIME) Proland

SIGGRAPH 2010 CAF (REALTIME) Proland

MAH00104.MP4