Media Summary: Register for updates and learn more about An excerpt from the "Vlado in Renderland" talk during V-Ray Days at GiantStep's VFX/CG Supervisor Daisuke Sakamoto and Real-Time Engine TD Sung Ku Kang share the secrets behind the digital ...
Project Lavina Siggraph 2019 - Detailed Analysis & Overview
Register for updates and learn more about An excerpt from the "Vlado in Renderland" talk during V-Ray Days at GiantStep's VFX/CG Supervisor Daisuke Sakamoto and Real-Time Engine TD Sung Ku Kang share the secrets behind the digital ... V-Ray Days presentation of "Vlado in Renderland" from An introduction to Zink, a fully open source OpenGL implementation built on top of the Vulkan API, allowing IHVs to write one ... I was invited by Autodesk to do some talks about whats coming next in to 3dsmax and Bifrost. As well I showcased some tools we ...
Motion Designers Duarte Elvas and Jake Allen of Sarofsky showcase the power of with a breakdown of a recent ... Nick Boughen, from CG Masters, joined us at The Unity game engine allows creators to see the work immediately. Instead of having silo'd work sections, the process happens ... To celebrate the 50th anniversary of the Apollo 11 moon landing, NVIDIA is bringing an RTX-powered interactive demo that takes ... Dive into the techniques and production lessons learned during the development of Mortal Kombat 11 with Houdini. We will focus ... Rory Woodford, Mari Product Manager, gives us a sneak peek at what's to come in future Mari releases, including updates to the ...
5 Technical Papers covering various aspects of VR and AR will be discussed during this session. Stop by booth to see the latest in Graphics, VR 3D Design and VFX. Follow us on Twitter: The Computer Animation Festival's VR Theater is a marquee destination in the conference's Experience Hall that showcases ... Arash Keissami and Andrew Johnson demonstrate Nira.app at Slides: Vulkan Update: 0:00 Tom Olson (Arm) 20:57 Piers Daniell (NVIDIA) 24:30 Vulkan Raytracing TSG update: ...