Media Summary: Just a small walk inside my procedurally generated 3D some additional experiments aimed to improve water rendering. perlin noise based procedural LWJGL tutorial series on how to create a 3D Java game with
Opengl Terrain 3 Intermediate Level - Detailed Analysis & Overview
Just a small walk inside my procedurally generated 3D some additional experiments aimed to improve water rendering. perlin noise based procedural LWJGL tutorial series on how to create a 3D Java game with **DISCLAIMER: I did not make these videos. All credit goes to Bill Jacobs of the ... Easily one of my favorite projects I've done so far. Github repo: Paper: ... This series of videos will demonstrate my progress in making a Game Engine in
First experiments aimed to an improved rendering of rivers and lakes inside my procedural 3D Having some fun with a smoothing function in an early version of my A pool of ~200 vertex buffer is used to generate chunks geometry and improve perforamance (over 2M vertices on screen). Added ... In this video we learn how to implement indirect rendering in Presentation for my final computer graphics project. Slides: ...