Media Summary: In my Fucture Engine, which is mainly based on Ported Daniel Shiffman's implementation of Craig Reynold's Boids program into Programming Assignment of Creative Technology, Universiteit Twente. by: Adrian Alpin & Ina Schicke Including:

Openframeworks Flocking - Detailed Analysis & Overview

In my Fucture Engine, which is mainly based on Ported Daniel Shiffman's implementation of Craig Reynold's Boids program into Programming Assignment of Creative Technology, Universiteit Twente. by: Adrian Alpin & Ina Schicke Including: First Test ofxAutoRiggingModel new addons for Reflection and Refraction GLSL fresnel equation for a little experiment: a work in progress tool for projection mapping. my first time coding in C++, thanks to

Cube size varies with amplitude. Achieved with Max MSP and Just a simple proof-of-concept for my development environment in porting a particle system over to the iPhone using class with Charlie Whitney at Parsons Design and Technology 2013

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openframeworks flocking
OpenFrameworks 3D Flocking
Openframeworks Flocking
OpenFrameworks Flocking
openFrameworks Particles Systems - Boids Flock
making a slitScan video clock with openFrameworks
Flock System in openFrameworks
3D Flocking || Open Frameworks
First Test ofxAutoRiggingModel with Openframeworks
OpenFrameworks Color Example
Reflection and Refraction OpenFrameworks
projection mapping tool with OpenFrameworks
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openframeworks flocking

openframeworks flocking

some tweeks.

OpenFrameworks 3D Flocking

OpenFrameworks 3D Flocking

In my Fucture Engine, which is mainly based on

Openframeworks Flocking

Openframeworks Flocking

Ported Daniel Shiffman's implementation of Craig Reynold's Boids program into

OpenFrameworks Flocking

OpenFrameworks Flocking

The birds

openFrameworks Particles Systems - Boids Flock

openFrameworks Particles Systems - Boids Flock

openFrameworks

making a slitScan video clock with openFrameworks

making a slitScan video clock with openFrameworks

download

Flock System in openFrameworks

Flock System in openFrameworks

http://www.patriciogonzalezvivo.com/blog/?p=170&preview=true&preview_id=170&preview_nonce=78186803a7.

3D Flocking || Open Frameworks

3D Flocking || Open Frameworks

Programming Assignment of Creative Technology, Universiteit Twente. by: Adrian Alpin & Ina Schicke Including:

First Test ofxAutoRiggingModel with Openframeworks

First Test ofxAutoRiggingModel with Openframeworks

First Test ofxAutoRiggingModel new addons for

OpenFrameworks Color Example

OpenFrameworks Color Example

From

Reflection and Refraction OpenFrameworks

Reflection and Refraction OpenFrameworks

Reflection and Refraction GLSL fresnel equation for

projection mapping tool with OpenFrameworks

projection mapping tool with OpenFrameworks

a little experiment: a work in progress tool for projection mapping. my first time coding in C++, thanks to

openFrameworks — cubes in a sphere

openFrameworks — cubes in a sphere

Cube size varies with amplitude. Achieved with Max MSP and

Evolution of openFrameworks (Gource Visualization)

Evolution of openFrameworks (Gource Visualization)

Gource visualization of

openFrameworks + iPhone: particles

openFrameworks + iPhone: particles

Just a simple proof-of-concept for my development environment in porting a particle system over to the iPhone using

Flocking Simulation (c++)(openFrameworks)

Flocking Simulation (c++)(openFrameworks)

Following https://www.youtube.com/watch?v=mhjuuHl6qHM source code ...

Algorithm Animation: flocking + FBO

Algorithm Animation: flocking + FBO

class with Charlie Whitney at Parsons Design and Technology 2013

[openframeworks] Rotate shapes

[openframeworks] Rotate shapes

openframeworks

Particle Filter C++ Implementation with OpenFrameworks

Particle Filter C++ Implementation with OpenFrameworks

A Particle Filter written in C++ with

[openframeworks] Noisy Circles

[openframeworks] Noisy Circles

openframeworks