Media Summary: In my Fucture Engine, which is mainly based on Ported Daniel Shiffman's implementation of Craig Reynold's Boids program into Programming Assignment of Creative Technology, Universiteit Twente. by: Adrian Alpin & Ina Schicke Including:
Openframeworks Flocking - Detailed Analysis & Overview
In my Fucture Engine, which is mainly based on Ported Daniel Shiffman's implementation of Craig Reynold's Boids program into Programming Assignment of Creative Technology, Universiteit Twente. by: Adrian Alpin & Ina Schicke Including: First Test ofxAutoRiggingModel new addons for Reflection and Refraction GLSL fresnel equation for a little experiment: a work in progress tool for projection mapping. my first time coding in C++, thanks to
Cube size varies with amplitude. Achieved with Max MSP and Just a simple proof-of-concept for my development environment in porting a particle system over to the iPhone using class with Charlie Whitney at Parsons Design and Technology 2013