Media Summary: I was wrecking my brain trying to come up with an algorithm for network Added some performance (and server) optimizations... the game keeps running at 60+ fps. I have yet to test with loads of people in ... Me and some other folks (ck95PT and Ekkyqt vs ReallyPT and me) testing the game. Overall it was pretty smooth. The client ...
Old Killplex Xna Physics Sync - Detailed Analysis & Overview
I was wrecking my brain trying to come up with an algorithm for network Added some performance (and server) optimizations... the game keeps running at 60+ fps. I have yet to test with loads of people in ... Me and some other folks (ck95PT and Ekkyqt vs ReallyPT and me) testing the game. Overall it was pretty smooth. The client ... This is a demo from the first iteration of the map editor from my new game, A set of simulations in the new version of the BEPUphysics Here's a snapshot from a little project I'm working on. It uses the Farseer
Update for multiple contact resolution; code is unoptimised at this point so the number of rigid bodies on screen is fairly limited. You're watching Bentonville TV, a digital media station showcasing businesses, events, food, sports, fashion, music, and culture in ... The enemies were a group, now I can target :) them individually. HP per zombie is being tracked, when 0 they are deactivated. I now check for bullet collision on body parts, instead of a bounding cylinder. It's more accurate and allows for scoring by body ... 実験的にアップロードしてみました。ここで開発ブログ書いています。