Media Summary: The terrain and mushroom meshes are using Added translucent and additive materials. Added cpu skinning, up to 4 bone weights per vertex.

Octave Engine Triangle Collision Dolphin - Detailed Analysis & Overview

The terrain and mushroom meshes are using Added translucent and additive materials. Added cpu skinning, up to 4 bone weights per vertex. This tutorial is aimed at anyone who wants to bravely experiment with my cross-platform game The level editor now supports click to select. I recently added Separating Axis Theorem to my game

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Octave Engine - Triangle Collision (Dolphin)
Octave Engine - Translucency (Dolphin)
Octave Engine - CPU Skinning (Dolphin)
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Dolphins
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Ellipsoid-Triangle Collision Detection & Response
Octave running on Gamecube
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Octave Engine - Triangle Collision (Dolphin)

Octave Engine - Triangle Collision (Dolphin)

The terrain and mushroom meshes are using

Octave Engine - Translucency (Dolphin)

Octave Engine - Translucency (Dolphin)

Added translucent and additive materials.

Octave Engine - CPU Skinning (Dolphin)

Octave Engine - CPU Skinning (Dolphin)

Added cpu skinning, up to 4 bone weights per vertex.

Create Flappy Bird on GameCube with Octave Game Engine (Tutorial)

Create Flappy Bird on GameCube with Octave Game Engine (Tutorial)

This tutorial is aimed at anyone who wants to bravely experiment with my cross-platform game

Octave Engine - Bullet Physics (Gamecube)

Octave Engine - Bullet Physics (Gamecube)

This demo uses only box and sphere

Octave Engine - Endless Possibilities

Octave Engine - Endless Possibilities

There is so much to do in

Octave Engine - Update 1

Octave Engine - Update 1

The level editor now supports click to select.

How 2D Game Collision Works (Separating Axis Theorem)

How 2D Game Collision Works (Separating Axis Theorem)

I recently added Separating Axis Theorem to my game

Dolphins

Dolphins

Provided to YouTube by Label Worx Limited

Double Engine - collision detection

Double Engine - collision detection

Double

Ellipsoid-Triangle Collision Detection & Response

Ellipsoid-Triangle Collision Detection & Response

An XNA implementation of ellipsoid-

Octave running on Gamecube

Octave running on Gamecube

Ported over the basic parts of my

Multiple Collisions

Multiple Collisions

OpenGL SImple

Ep. 102: Collision and A* Tweaking - Game Programming

Ep. 102: Collision and A* Tweaking - Game Programming

Twitter ▻ http://www.twitter.com/thecherno Website ▻ http://www.thecherno.com Forums ▻ http://www.thecherno.com/forums ...

Writing a Physics Engine from scratch - collision detection optimization

Writing a Physics Engine from scratch - collision detection optimization

Github repository https://github.com/johnBuffer/VerletSFML-Multithread ○ Support me on patreon ...

Collision using Octree Demo

Collision using Octree Demo

In this Demo, Player detects

Using Gnu Octave for Symbolic Solutions in Mechanics Problems

Using Gnu Octave for Symbolic Solutions in Mechanics Problems

Using Gnu