Media Summary: The terrain and mushroom meshes are using Added translucent and additive materials. Added cpu skinning, up to 4 bone weights per vertex.
Octave Engine Triangle Collision Dolphin - Detailed Analysis & Overview
The terrain and mushroom meshes are using Added translucent and additive materials. Added cpu skinning, up to 4 bone weights per vertex. This tutorial is aimed at anyone who wants to bravely experiment with my cross-platform game The level editor now supports click to select. I recently added Separating Axis Theorem to my game
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