Media Summary: Constantly Spawning actors and destroying them... that might be causing you some lag spikes due to all the As of version 1.6 is Bostick's now supports Object Pooling VS NO Pooling In Unity (Unreal Engine Doesn't Require This)
Object Pool Design Pattern In Unreal Engine - Detailed Analysis & Overview
Constantly Spawning actors and destroying them... that might be causing you some lag spikes due to all the As of version 1.6 is Bostick's now supports Object Pooling VS NO Pooling In Unity (Unreal Engine Doesn't Require This)