Media Summary: Thanks to and the amazing community behind the After some optimization work, DOOM is now approaching playable performance :) Still no sound, but we'll get there too eventually! Andreas Kling () discusses the purposeful barrier to entry with #
My First Programming Challenge Inside Serenity Os - Detailed Analysis & Overview
Thanks to and the amazing community behind the After some optimization work, DOOM is now approaching playable performance :) Still no sound, but we'll get there too eventually! Andreas Kling () discusses the purposeful barrier to entry with # I think it's time we get to know some of the other people working on