Media Summary: Maya 2015 - Lightmap Grouping Per Texture Map Part Two In this step you will complete the texturing of the room by texturing the individual faces of the cube that make up the room. You will ... We can transfer our high poly detail over to our low poly game object using Transfer
Maya 2015 Lightmap Grouping Per Texture Map Part Two - Detailed Analysis & Overview
Maya 2015 - Lightmap Grouping Per Texture Map Part Two In this step you will complete the texturing of the room by texturing the individual faces of the cube that make up the room. You will ... We can transfer our high poly detail over to our low poly game object using Transfer Download the scene files here: 00:00 - Intro & Video Explaination 01:30 - Looking at the