Media Summary: Support my work: ▷ Wishlist/play the pre-alpha of Friday Night testing of YouTube streaming while (sort of) working on Support my work: Mostly a ramble about the general structure of the game, not a lot of fancy ...

Making Of Pokeypoke Process Design - Detailed Analysis & Overview

Support my work: ▷ Wishlist/play the pre-alpha of Friday Night testing of YouTube streaming while (sort of) working on Support my work: Mostly a ramble about the general structure of the game, not a lot of fancy ... Support my work: I've used the term "devlog" before for other kinds of video, but this is the first of a ... Thank you to my patrons and subscribers for patiently putting up with all the weird livestreaming and the departure from regular ... Multistreaming with Going to be doing a lot of work on

Phonopolis is set in a city made of cardboard, where citizens are controlled by an authoritarian Leader through omnipresent ... It's been over a decade since multi-threading became a requirement for game-engine performance, yet how to best lukiepookie is makin games now dammit!!!! Follow me on Bluesky .bsky.social ASSETS USED IN THIS VIDEO: ... Support my work: ▷ Play the NEW demo on Steam!

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Making of PokeyPoke - Process & Design
The making of PokeyPoke! (GM48 Timelapse)
The Making of PokeyPoke - Spear & Player
[Livestream] PokeyPoke Development
Animating 360 degrees? PokeyPoke Devlog
Teaching by Showing - PokeyPoke #devlog 6
Escaping development hell? PokeyPoke Devlog
GameMaker Studio 2 - PokeyPoke Live Dev Stream
PokeyPoke DEVLOG #2 - World layout & game structure
PokeyPoke DEVLOG #1 - Game fundamentals & tutorial level design
[LiveStream] PokeyPoke GameDev Stream (Level design, tweaks, etc)
[LiveStream] PokeyPoke Dev Stream - Day 2
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Making of PokeyPoke - Process & Design

Making of PokeyPoke - Process & Design

Part 1: https://www.youtube.com/watch?v=yR3lC8sOsnw ▷ Downwell's dual purpose

The making of PokeyPoke! (GM48 Timelapse)

The making of PokeyPoke! (GM48 Timelapse)

A game made in 48 hours for GM48! Code &

The Making of PokeyPoke - Spear & Player

The Making of PokeyPoke - Spear & Player

Original jam entry: https://gm48.net/game/828/

[Livestream] PokeyPoke Development

[Livestream] PokeyPoke Development

Wishlist

Animating 360 degrees? PokeyPoke Devlog

Animating 360 degrees? PokeyPoke Devlog

Support my work: https://patreon.com/sarajs ▷ Wishlist/play the pre-alpha of

Teaching by Showing - PokeyPoke #devlog 6

Teaching by Showing - PokeyPoke #devlog 6

How I use the ghosts in

Escaping development hell? PokeyPoke Devlog

Escaping development hell? PokeyPoke Devlog

Support my work: https://patreon.com/sarajs ▷ Wishlist

GameMaker Studio 2 - PokeyPoke Live Dev Stream

GameMaker Studio 2 - PokeyPoke Live Dev Stream

Friday Night testing of YouTube streaming while (sort of) working on

PokeyPoke DEVLOG #2 - World layout & game structure

PokeyPoke DEVLOG #2 - World layout & game structure

Support my work: https://www.patreon.com/sarajs Mostly a ramble about the general structure of the game, not a lot of fancy ...

PokeyPoke DEVLOG #1 - Game fundamentals & tutorial level design

PokeyPoke DEVLOG #1 - Game fundamentals & tutorial level design

Support my work: https://www.patreon.com/sarajs I've used the term "devlog" before for other kinds of video, but this is the first of a ...

[LiveStream] PokeyPoke GameDev Stream (Level design, tweaks, etc)

[LiveStream] PokeyPoke GameDev Stream (Level design, tweaks, etc)

Thank you to my patrons and subscribers for patiently putting up with all the weird livestreaming and the departure from regular ...

[LiveStream] PokeyPoke Dev Stream - Day 2

[LiveStream] PokeyPoke Dev Stream - Day 2

Multistreaming with https://restream.io/ Going to be doing a lot of work on

My Game at Gamescom! - PokeyPoke Devlog #7

My Game at Gamescom! - PokeyPoke Devlog #7

Support my work: https://www.patreon.com/sarajs ▷ Wishlist

Constructing Phonopolis | Dev Documentary

Constructing Phonopolis | Dev Documentary

Phonopolis is set in a city made of cardboard, where citizens are controlled by an authoritarian Leader through omnipresent ...

GCAP 2016: Parallel Game Engine Design - Brooke Hodgman

GCAP 2016: Parallel Game Engine Design - Brooke Hodgman

It's been over a decade since multi-threading became a requirement for game-engine performance, yet how to best

Mouse & Keyboard vs Pad controls? - PokeyPoke DEVLOG #5

Mouse & Keyboard vs Pad controls? - PokeyPoke DEVLOG #5

Support my work: https://www.patreon.com/sarajs Having

I Spent 7 Months Learning Game Development

I Spent 7 Months Learning Game Development

lukiepookie is makin games now dammit!!!! Follow me on Bluesky @lukiepookie.bsky.social ASSETS USED IN THIS VIDEO: ...

Releasing a demo too early! - PokeyPoke Devlog #8

Releasing a demo too early! - PokeyPoke Devlog #8

Support my work: https://www.patreon.com/sarajs ▷ Play the NEW demo on Steam!