Media Summary: This video discusses the architecture, design and lifecycle of This video continues the implementation of In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI ...

Kohi 013 Starting Vulkan Renderer Vulkan Game Engine Series - Detailed Analysis & Overview

This video discusses the architecture, design and lifecycle of This video continues the implementation of In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI ... In this video we implement the beginnings of a camera system, in preparation for the upcoming view system. This video explains and implements the Linux version of the platform layer. This video details the setup and scaffolding process for Windows. Linux will be in the next video. Commit: ...

In this video, we setup the projection matrix to respond to window resizes and adjust the view matrix to respond to and regenerate ... This video implements the beginnings of an input subsystem. In this video, I take a step back and discuss where we are with the project, as well as some upcoming changes to the This video is the first part of a refactor effort to make In this video we make texture maps play a bigger role in the This is a coding focused tutorial with not much theory. We restructure our application class by creating a

In this video, we finally implement the free list. But first, we discuss what they are, possible implementations (choosing one) and ...

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Kohi #013: Starting Vulkan Renderer! (Vulkan Game Engine Series)
Kohi #012: Renderer Overview (Vulkan Game Engine Series)
One Month of Vulkan Game Engine Development
Kohi #015: Vulkan Surface and Physical Device (Vulkan Game Engine Series)
How to Make a Game Engine: Introducing the VULKAN GAME ENGINE Series! (Kohi Game Engine)
Kohi #045: Shader System Part 1 (Vulkan Game Engine Series)
Kohi #060: Camera System (Vulkan Game Engine Series)
Kohi #005: Linux Platform Layer (Vulkan Game Engine Series)
Kohi #001: Game Engine Setup for WINDOWS (Vulkan Game Engine Series)
Kohi #031: Input and Moving the Camera (Vulkan Game Engine Series)
Kohi #009: Input Part 1 (Vulkan Game Engine Series)
Kohi #041: Roadmap and Series Plans (Vulkan Game Engine Series)
View Detailed Profile
Kohi #013: Starting Vulkan Renderer! (Vulkan Game Engine Series)

Kohi #013: Starting Vulkan Renderer! (Vulkan Game Engine Series)

This video begins the implementation of

Kohi #012: Renderer Overview (Vulkan Game Engine Series)

Kohi #012: Renderer Overview (Vulkan Game Engine Series)

This video discusses the architecture, design and lifecycle of

One Month of Vulkan Game Engine Development

One Month of Vulkan Game Engine Development

main codebase https://github.com/x2w-soda/Ludens.

Kohi #015: Vulkan Surface and Physical Device (Vulkan Game Engine Series)

Kohi #015: Vulkan Surface and Physical Device (Vulkan Game Engine Series)

This video continues the implementation of

How to Make a Game Engine: Introducing the VULKAN GAME ENGINE Series! (Kohi Game Engine)

How to Make a Game Engine: Introducing the VULKAN GAME ENGINE Series! (Kohi Game Engine)

This video is the trailer for the

Kohi #045: Shader System Part 1 (Vulkan Game Engine Series)

Kohi #045: Shader System Part 1 (Vulkan Game Engine Series)

In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI ...

Kohi #060: Camera System (Vulkan Game Engine Series)

Kohi #060: Camera System (Vulkan Game Engine Series)

In this video we implement the beginnings of a camera system, in preparation for the upcoming view system.

Kohi #005: Linux Platform Layer (Vulkan Game Engine Series)

Kohi #005: Linux Platform Layer (Vulkan Game Engine Series)

This video explains and implements the Linux version of the platform layer.

Kohi #001: Game Engine Setup for WINDOWS (Vulkan Game Engine Series)

Kohi #001: Game Engine Setup for WINDOWS (Vulkan Game Engine Series)

This video details the setup and scaffolding process for Windows. Linux will be in the next video. Commit: ...

Kohi #031: Input and Moving the Camera (Vulkan Game Engine Series)

Kohi #031: Input and Moving the Camera (Vulkan Game Engine Series)

In this video, we setup the projection matrix to respond to window resizes and adjust the view matrix to respond to and regenerate ...

Kohi #009: Input Part 1 (Vulkan Game Engine Series)

Kohi #009: Input Part 1 (Vulkan Game Engine Series)

This video implements the beginnings of an input subsystem.

Kohi #041: Roadmap and Series Plans (Vulkan Game Engine Series)

Kohi #041: Roadmap and Series Plans (Vulkan Game Engine Series)

In this video, I take a step back and discuss where we are with the project, as well as some upcoming changes to the

Render View Configurability, Part 1 (Kohi #77, Vulkan Game Engine Series)

Render View Configurability, Part 1 (Kohi #77, Vulkan Game Engine Series)

This video is the first part of a refactor effort to make

Kohi #057: Enhancing Texture Maps (Vulkan Game Engine Series)

Kohi #057: Enhancing Texture Maps (Vulkan Game Engine Series)

In this video we make texture maps play a bigger role in the

Renderer & Systems - Vulkan Game Engine Tutorial 11

Renderer & Systems - Vulkan Game Engine Tutorial 11

This is a coding focused tutorial with not much theory. We restructure our application class by creating a

Kohi #042: Free List (plus a bonus!) (Vulkan Game Engine Series)

Kohi #042: Free List (plus a bonus!) (Vulkan Game Engine Series)

In this video, we finally implement the free list. But first, we discuss what they are, possible implementations (choosing one) and ...