Media Summary: The first jump of Tiqqun with cutscenes in chronological order. Space partitioning using Octrees Collision detection Vertex lighting for models Lighting of 3D world using lightmaps. Project made for 2nd year of my course in Games Development IT Carlow. Created using

Ixion Xna Engine - Detailed Analysis & Overview

The first jump of Tiqqun with cutscenes in chronological order. Space partitioning using Octrees Collision detection Vertex lighting for models Lighting of 3D world using lightmaps. Project made for 2nd year of my course in Games Development IT Carlow. Created using A set of simulations in the new version of the BEPUphysics physics

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Ixion XNA Engine
IXION Vohle Jump - HQ
IXION - Vohle Engine Test Jump (chronological order)
Ixion Editor
My XNA 3D engine
RobotTank - XNA
Designing 5 PERFECT SECTORS To Prepare For The Hunt | 12 | IXION | Chapter 3 | Lets Play
Compilation - BEPUphysics v0.5.0 for XNA
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Ixion XNA Engine

Ixion XNA Engine

Ixion

IXION Vohle Jump - HQ

IXION Vohle Jump - HQ

IXION Vohle Jump - HQ

IXION - Vohle Engine Test Jump (chronological order)

IXION - Vohle Engine Test Jump (chronological order)

The first jump of Tiqqun with cutscenes in chronological order.

Ixion Editor

Ixion Editor

Ixion

My XNA 3D engine

My XNA 3D engine

Space partitioning using Octrees Collision detection Vertex lighting for models Lighting of 3D world using lightmaps.

RobotTank - XNA

RobotTank - XNA

Project made for 2nd year of my course in Games Development IT Carlow. Created using

Designing 5 PERFECT SECTORS To Prepare For The Hunt | 12 | IXION | Chapter 3 | Lets Play

Designing 5 PERFECT SECTORS To Prepare For The Hunt | 12 | IXION | Chapter 3 | Lets Play

IXION

Compilation - BEPUphysics v0.5.0 for XNA

Compilation - BEPUphysics v0.5.0 for XNA

A set of simulations in the new version of the BEPUphysics physics