Media Summary: The first jump of Tiqqun with cutscenes in chronological order. Space partitioning using Octrees Collision detection Vertex lighting for models Lighting of 3D world using lightmaps. Project made for 2nd year of my course in Games Development IT Carlow. Created using
Ixion Xna Engine - Detailed Analysis & Overview
The first jump of Tiqqun with cutscenes in chronological order. Space partitioning using Octrees Collision detection Vertex lighting for models Lighting of 3D world using lightmaps. Project made for 2nd year of my course in Games Development IT Carlow. Created using A set of simulations in the new version of the BEPUphysics physics