Media Summary: Get your Flock on! James Willmott describes how to use Flocking in LightWave 11. Flocking allows easy creation of realistic, ... This tutorial covers how to put a particle emitter into your scene. Then how to give those particles a how to use a null and distance to object to control the color of
Hypervoxels 3 - Detailed Analysis & Overview
Get your Flock on! James Willmott describes how to use Flocking in LightWave 11. Flocking allows easy creation of realistic, ... This tutorial covers how to put a particle emitter into your scene. Then how to give those particles a how to use a null and distance to object to control the color of 40 min rendering for 5s !!!!!!! Good looking ,but to much time consuming for me ,i definitivly try another approche next time -_-'. Here is a short test showing how kray tracing render engine make lightwave Version 2 of a test render, Jupiter clouds created from a single image, displaced based on luminosity, and distorted using ...
Some test with optimised rendering Birth rate 20 250 particles 640*480 ,10 s ,object type surface ,without Hypertexture : 5 min ^_^ ... My animation showing the fire and water effects that can be achieved using lightwave 7.5. an old video (2004) therefore in low 240p resolution.