Media Summary: Bevel has received quite a few improvements large and small but most of all a spacebar The transition to 3.0 has been an adventure but with each update our support gets better and better. This log goes over the last 3 ... Ever wished to give single sided custody of cutters to a shape? Uniquify was added to HOPS as of 986.21 but is now part of the

Hardops 987 26 Shader Editor Q Menu - Detailed Analysis & Overview

Bevel has received quite a few improvements large and small but most of all a spacebar The transition to 3.0 has been an adventure but with each update our support gets better and better. This log goes over the last 3 ... Ever wished to give single sided custody of cutters to a shape? Uniquify was added to HOPS as of 986.21 but is now part of the Sharpen is customizable and in this update it has support to map smart apply! New to Boolshift gains the ability to directly jump to a specific operation type with spacebar! New to 4-3. HardOPS Q menu - Object Selected: MODIFIER MENU (9/11)

I wanted to demonstrate the improvements w/ radial array in the context of a corner. I almost broke at the end with getting the right ... Generic material adding in blender is something I felt could be more random. Our work aims to bring a little madness to the ... The first update of 2022! Let's get the party started! When it comes to The goal of each release is to improve hard surface and its education with users. In 007 we had an operator draw made by ... 4-3. HardOPS Q menu - Object Selected: OPERATIONS MENU (08) 4-3. HardOPS Q menu - Object Selected: MESH TOOLS MENU (10/12)

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#hardops 987_26 - Shader Editor - Q Menu
#hardops 986X - Q Menu (5)
#hardops 987_29 - Bevel Menu
#hardops 987_25 Release Log
#hardops 986X - Uniquify
#hardops 987_6 - Sharpen (Smart Apply)
#hardops 987_27 - Boolshift (Spacebar Menu)
#hardops 986_3 - Update Log
4-3. HardOPS Q menu - Object Selected: MODIFIER MENU (9/11)
#hardops 987_14: WorkTheCorner5
#hardops 987_29 - Array V2 Menu
#hardops 986X - Material Workflows
View Detailed Profile
#hardops 987_26 - Shader Editor - Q Menu

#hardops 987_26 - Shader Editor - Q Menu

In the

#hardops 986X - Q Menu (5)

#hardops 986X - Q Menu (5)

This video covers the

#hardops 987_29 - Bevel Menu

#hardops 987_29 - Bevel Menu

Bevel has received quite a few improvements large and small but most of all a spacebar

#hardops 987_25 Release Log

#hardops 987_25 Release Log

The transition to 3.0 has been an adventure but with each update our support gets better and better. This log goes over the last 3 ...

#hardops 986X - Uniquify

#hardops 986X - Uniquify

Ever wished to give single sided custody of cutters to a shape? Uniquify was added to HOPS as of 986.21 but is now part of the

#hardops 987_6 - Sharpen (Smart Apply)

#hardops 987_6 - Sharpen (Smart Apply)

Sharpen is customizable and in this update it has support to map smart apply! New to

#hardops 987_27 - Boolshift (Spacebar Menu)

#hardops 987_27 - Boolshift (Spacebar Menu)

Boolshift gains the ability to directly jump to a specific operation type with spacebar! New to

#hardops 986_3 - Update Log

#hardops 986_3 - Update Log

hardops

4-3. HardOPS Q menu - Object Selected: MODIFIER MENU (9/11)

4-3. HardOPS Q menu - Object Selected: MODIFIER MENU (9/11)

4-3. HardOPS Q menu - Object Selected: MODIFIER MENU (9/11)

#hardops 987_14: WorkTheCorner5

#hardops 987_14: WorkTheCorner5

I wanted to demonstrate the improvements w/ radial array in the context of a corner. I almost broke at the end with getting the right ...

#hardops 987_29 - Array V2 Menu

#hardops 987_29 - Array V2 Menu

Array V2 has received a spacebar

#hardops 986X - Material Workflows

#hardops 986X - Material Workflows

Generic material adding in blender is something I felt could be more random. Our work aims to bring a little madness to the ...

#hardops 987_27 - Release Log

#hardops 987_27 - Release Log

The first update of 2022! Let's get the party started! When it comes to

HardOps MASTERY in 8 Minutes

HardOps MASTERY in 8 Minutes

Ultimate Guide To

#hardops 00985 - Update Log

#hardops 00985 - Update Log

hardops

#hardops 985 -  UI Overview

#hardops 985 - UI Overview

The goal of each release is to improve hard surface and its education with users. In 007 we had an operator draw made by ...

#hardops 987_9 - Release Log

#hardops 987_9 - Release Log

Logs are broken up in the playlist! https://www.youtube.com/playlist?list=PLjqpj14voWsXFPY_K2IWoGfm7xoyu52_G

Blender tutorial: AWESOME NEW HardOPS menu.

Blender tutorial: AWESOME NEW HardOPS menu.

Ultimate Guide To

4-3. HardOPS Q menu - Object Selected: OPERATIONS MENU (08)

4-3. HardOPS Q menu - Object Selected: OPERATIONS MENU (08)

4-3. HardOPS Q menu - Object Selected: OPERATIONS MENU (08)

4-3. HardOPS Q menu - Object Selected: MESH TOOLS MENU (10/12)

4-3. HardOPS Q menu - Object Selected: MESH TOOLS MENU (10/12)

4-3. HardOPS Q menu - Object Selected: MESH TOOLS MENU (10/12)