Media Summary: Video tour of the Centre for Computing History in Cambridge. Assistant Curator Jeremy shows us their vintage computers. 5 Hole ... Procedural generation is the idea of using simple rules to generate more complicated items - used in How programmers found ways to push the hardware past its design limits. Dr "Heartbleed" Bagley shows us the rest of his Atari ...

Gaming Museum Computerphile - Detailed Analysis & Overview

Video tour of the Centre for Computing History in Cambridge. Assistant Curator Jeremy shows us their vintage computers. 5 Hole ... Procedural generation is the idea of using simple rules to generate more complicated items - used in How programmers found ways to push the hardware past its design limits. Dr "Heartbleed" Bagley shows us the rest of his Atari ... Using Optical Flow to position augmented reality content above wargaming scenes. Dimitri Darzentas is a Horizon CDT PhD ... Colossus was one of the very first electronic, special purpose, computers and it was created almost two years earlier than the ... This giant robot arm (usually seen on the factory floor) is being used to research the effects of in flight comfort for the VR ...

If musical instruments could speak, what stories could they tell? Professor Benford and his team have created an instrument that ... Bring Donkey Kong home! - The unenviable task given to Masayuki Uemura by Nintendo bosses in the early '80s. Unimpressed ... An Apple I was discovered in a pile of electronics. It sold for $200000, but why so valuable? Dr Steve Bagley talks about this ... Delving into the various timescales I hereby your computer, and comparing it to an extremely slow human! Matt Godbolt takes us ... A web app that works out how many seconds ago something happened. How hard can coding that be? Tom Scott explains how ... A teenager in his bedroom playing Global Thermonuclear War 'online' via his IMSAI 8080 in the classic movie War

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Gaming Museum - Computerphile
The Game about Games - Computerphile
Computing Aladdin's Cave - Computerphile
Gamer's Paradise - Computerphile
Procedural Generation in Games - Computerphile
Pushing the Atari Limits - Computerphile
The Biggest Lies in Gaming That Cost MILLIONS!
CIBIENS CORNER #5 Beginnings of personal computers - Gaming Museum
Augmented Reality & Wargaming - Computerphile
Colossus & Bletchley Park - Computerphile
Sega Game Coding in Assembly - Computerphile
The (pink) VR Simulator - Computerphile
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Gaming Museum - Computerphile

Gaming Museum - Computerphile

Atari to Zelda, the National Videogame

The Game about Games - Computerphile

The Game about Games - Computerphile

The

Computing Aladdin's Cave - Computerphile

Computing Aladdin's Cave - Computerphile

Video tour of the Centre for Computing History in Cambridge. Assistant Curator Jeremy shows us their vintage computers. 5 Hole ...

Gamer's Paradise - Computerphile

Gamer's Paradise - Computerphile

Audible 30 day free Trial: http://www.audible.com/

Procedural Generation in Games - Computerphile

Procedural Generation in Games - Computerphile

Procedural generation is the idea of using simple rules to generate more complicated items - used in

Pushing the Atari Limits - Computerphile

Pushing the Atari Limits - Computerphile

How programmers found ways to push the hardware past its design limits. Dr "Heartbleed" Bagley shows us the rest of his Atari ...

The Biggest Lies in Gaming That Cost MILLIONS!

The Biggest Lies in Gaming That Cost MILLIONS!

If you happen to buy anything from

CIBIENS CORNER #5 Beginnings of personal computers - Gaming Museum

CIBIENS CORNER #5 Beginnings of personal computers - Gaming Museum

Show about RETRO

Augmented Reality & Wargaming - Computerphile

Augmented Reality & Wargaming - Computerphile

Using Optical Flow to position augmented reality content above wargaming scenes. Dimitri Darzentas is a Horizon CDT PhD ...

Colossus & Bletchley Park - Computerphile

Colossus & Bletchley Park - Computerphile

Colossus was one of the very first electronic, special purpose, computers and it was created almost two years earlier than the ...

Sega Game Coding in Assembly - Computerphile

Sega Game Coding in Assembly - Computerphile

Audible 30 day free trial: http://www.audible.com/

The (pink) VR Simulator - Computerphile

The (pink) VR Simulator - Computerphile

This giant robot arm (usually seen on the factory floor) is being used to research the effects of in flight comfort for the VR ...

Blogging Guitar - Computerphile

Blogging Guitar - Computerphile

If musical instruments could speak, what stories could they tell? Professor Benford and his team have created an instrument that ...

A Tour of the National Videogame Museum

A Tour of the National Videogame Museum

Gaming

Nintendo NES FamiCom Creator - Computerphile

Nintendo NES FamiCom Creator - Computerphile

Bring Donkey Kong home! - The unenviable task given to Masayuki Uemura by Nintendo bosses in the early '80s. Unimpressed ...

Apple's $200,000 Computer - Computerphile

Apple's $200,000 Computer - Computerphile

An Apple I was discovered in a pile of electronics. It sold for $200000, but why so valuable? Dr Steve Bagley talks about this ...

Computer Timescales Mapped onto Human Timescales - Computerphile

Computer Timescales Mapped onto Human Timescales - Computerphile

Delving into the various timescales I hereby your computer, and comparing it to an extremely slow human! Matt Godbolt takes us ...

The Problem with Time & Timezones - Computerphile

The Problem with Time & Timezones - Computerphile

A web app that works out how many seconds ago something happened. How hard can coding that be? Tom Scott explains how ...

"War Games" IMSAI 8080 - Computerphile

"War Games" IMSAI 8080 - Computerphile

A teenager in his bedroom playing Global Thermonuclear War 'online' via his IMSAI 8080 in the classic movie War