Media Summary: Added traditional lights per vertex and per pixel lights, and a new special one "sampled light" to create non-uniform realistic lights! Playing and experimenting with some of the coming new features!!. Shadows, a totally new built in Collision Library and dynamic ... Shows the workflow to create and apply post processing effects through

Flare3d Physics Engine Preview - Detailed Analysis & Overview

Added traditional lights per vertex and per pixel lights, and a new special one "sampled light" to create non-uniform realistic lights! Playing and experimenting with some of the coming new features!!. Shadows, a totally new built in Collision Library and dynamic ... Shows the workflow to create and apply post processing effects through High quality, textured and shaded character ideal to use in e-commerce and on-line catalogs. Try the demo here: ... Fast water rendering with reflection, refraction, dynamic waves using, particles, etc.., running at 60fps in full screen on a standard ... Technical demo running on mobile showing lots of simultaneous collisions, mesh batching of dynamic meshes, particles and post ...

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Flare3D - Physics engine preview
Hello FLSL!
Flare3D 2.0 + Molehill Showcase -- Gargoile
Flare3D 2.0 + Molehill, Lights
Flare3D Sneak Peek
Flare3D - Ultimate Race Championship Trailer - With Flash Molehill
Flare3D - FLSL - Stage3D post processing in two minutes.
Flare3D 2.0 + Molehill Showcase -- Radiosity
Flare3D 2.0 + Molehill Showcase -- Spaceship
Flare3D Collision detection and Physics simulation library.
Flare3D Collision detection and Physics simulation library.
Flare3D reel
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Flare3D - Physics engine preview

Flare3D - Physics engine preview

Flare3D

Hello FLSL!

Hello FLSL!

Introducing FLSL (

Flare3D 2.0 + Molehill Showcase -- Gargoile

Flare3D 2.0 + Molehill Showcase -- Gargoile

Flare3D

Flare3D 2.0 + Molehill, Lights

Flare3D 2.0 + Molehill, Lights

Added traditional lights per vertex and per pixel lights, and a new special one "sampled light" to create non-uniform realistic lights!

Flare3D Sneak Peek

Flare3D Sneak Peek

Playing and experimenting with some of the coming new features!!. Shadows, a totally new built in Collision Library and dynamic ...

Flare3D - Ultimate Race Championship Trailer - With Flash Molehill

Flare3D - Ultimate Race Championship Trailer - With Flash Molehill

Discover how

Flare3D - FLSL - Stage3D post processing in two minutes.

Flare3D - FLSL - Stage3D post processing in two minutes.

Shows the workflow to create and apply post processing effects through

Flare3D 2.0 + Molehill Showcase -- Radiosity

Flare3D 2.0 + Molehill Showcase -- Radiosity

Flare3D

Flare3D 2.0 + Molehill Showcase -- Spaceship

Flare3D 2.0 + Molehill Showcase -- Spaceship

High quality, textured and shaded character ideal to use in e-commerce and on-line catalogs. Try the demo here: ...

Flare3D Collision detection and Physics simulation library.

Flare3D Collision detection and Physics simulation library.

Preview

Flare3D Collision detection and Physics simulation library.

Flare3D Collision detection and Physics simulation library.

Preview

Flare3D reel

Flare3D reel

Flare3D reel

Flare3D Water Rendering with FLSL

Flare3D Water Rendering with FLSL

Fast water rendering with reflection, refraction, dynamic waves using, particles, etc.., running at 60fps in full screen on a standard ...

Space Demo - Flare3D on mobile.

Space Demo - Flare3D on mobile.

Technical demo running on mobile showing lots of simultaneous collisions, mesh batching of dynamic meshes, particles and post ...

Flare3D 2.0 VideoGame Demo in Flash using Adobe Flash Molehill

Flare3D 2.0 VideoGame Demo in Flash using Adobe Flash Molehill

This videogame has been developed with

Flare3D - Tutorial - Simple project with Flash Builder

Flare3D - Tutorial - Simple project with Flash Builder

This tutorial shows how to create a

Flare3D / Stage3D Particle Emitters

Flare3D / Stage3D Particle Emitters

New

Flare3D + Oculus Rift + Oimo Physics

Flare3D + Oculus Rift + Oimo Physics

Flare3D + Oculus Rift + Oimo Physics