Media Summary: Added traditional lights per vertex and per pixel lights, and a new special one "sampled light" to create non-uniform realistic lights! Playing and experimenting with some of the coming new features!!. Shadows, a totally new built in Collision Library and dynamic ... Shows the workflow to create and apply post processing effects through
Flare3d Physics Engine Preview - Detailed Analysis & Overview
Added traditional lights per vertex and per pixel lights, and a new special one "sampled light" to create non-uniform realistic lights! Playing and experimenting with some of the coming new features!!. Shadows, a totally new built in Collision Library and dynamic ... Shows the workflow to create and apply post processing effects through High quality, textured and shaded character ideal to use in e-commerce and on-line catalogs. Try the demo here: ... Fast water rendering with reflection, refraction, dynamic waves using, particles, etc.., running at 60fps in full screen on a standard ... Technical demo running on mobile showing lots of simultaneous collisions, mesh batching of dynamic meshes, particles and post ...