Media Summary: No internet, no networking; just a screen and a keyboard, or a pile of cards to punch holes in; mainframes were a world apart from ... Professor Brailsford recalls the advent of Emulation sounds difficult, begins to look simple and then ends up being difficult after all! Dr Steve Bagley explains.

Early Unix Computer Games Computerphile - Detailed Analysis & Overview

No internet, no networking; just a screen and a keyboard, or a pile of cards to punch holes in; mainframes were a world apart from ... Professor Brailsford recalls the advent of Emulation sounds difficult, begins to look simple and then ends up being difficult after all! Dr Steve Bagley explains. The highest signed 32bit integer is a ticking timebomb - sort of... Dr Tim Muller explains why it's his This ... Procedural generation is the idea of using simple rules to generate more complicated items - used in What does it mean for something to be Turing Complete? Professor Brailsford explains. Turing

Wires, chips, hand-written key caps, somehow this BWK, Professor Brian Kernighan visited Nottingham, so Professor Brailsford couldn't resist an 'on-camera' chat about People hop on stream all the time and ask me, what is the fastest way to learn about the lowest level? How do I learn about how ... Bring Donkey Kong home! - The unenviable task given to Masayuki Uemura by Nintendo bosses in the When the World Wide Web was born, there was no World Wide Web, so it took a while before it was widely adopted. Professor ... How did punch card systems work? Professor Brailsford delves further into the era of mainframe

Photo Gallery

Early Unix Computer Games - Computerphile
Mainframes and the Unix Revolution - Computerphile
When Unix Landed - Computerphile
"War Games" IMSAI 8080 - Computerphile
A New Golden Age of Video Games - Computerphile
What Was Your First Computer Game? (Soundcheck Question 2023) - Computerphile
Emulation - Computerphile
People's Computer: Sinclair ZX81 - Computerphile
1111111111111111111111111111111 & Unix Epoch - Computerphile
Procedural Generation in Games - Computerphile
The Game about Games - Computerphile
Unix Pipeline (Brian Kernighan) - Computerphile
View Detailed Profile
Early Unix Computer Games - Computerphile

Early Unix Computer Games - Computerphile

Games

Mainframes and the Unix Revolution - Computerphile

Mainframes and the Unix Revolution - Computerphile

No internet, no networking; just a screen and a keyboard, or a pile of cards to punch holes in; mainframes were a world apart from ...

When Unix Landed - Computerphile

When Unix Landed - Computerphile

Professor Brailsford recalls the advent of

"War Games" IMSAI 8080 - Computerphile

"War Games" IMSAI 8080 - Computerphile

A teenager in his bedroom

A New Golden Age of Video Games - Computerphile

A New Golden Age of Video Games - Computerphile

As two new

What Was Your First Computer Game? (Soundcheck Question 2023) - Computerphile

What Was Your First Computer Game? (Soundcheck Question 2023) - Computerphile

All through 2023 we've been asking

Emulation - Computerphile

Emulation - Computerphile

Emulation sounds difficult, begins to look simple and then ends up being difficult after all! Dr Steve Bagley explains.

People's Computer: Sinclair ZX81 - Computerphile

People's Computer: Sinclair ZX81 - Computerphile

10% off at Squarespace: http://squarespace.com/

1111111111111111111111111111111 & Unix Epoch - Computerphile

1111111111111111111111111111111 & Unix Epoch - Computerphile

The highest signed 32bit integer is a ticking timebomb - sort of... Dr Tim Muller explains why it's his #MegaFavNumber This ...

Procedural Generation in Games - Computerphile

Procedural Generation in Games - Computerphile

Procedural generation is the idea of using simple rules to generate more complicated items - used in

The Game about Games - Computerphile

The Game about Games - Computerphile

The

Unix Pipeline (Brian Kernighan) - Computerphile

Unix Pipeline (Brian Kernighan) - Computerphile

Just what is a pipeline in the

Turing Complete - Computerphile

Turing Complete - Computerphile

What does it mean for something to be Turing Complete? Professor Brailsford explains. Turing

ZX Spectrum Prototype - Computerphile

ZX Spectrum Prototype - Computerphile

Wires, chips, hand-written key caps, somehow this

UNIX Special: Profs Kernighan & Brailsford - Computerphile

UNIX Special: Profs Kernighan & Brailsford - Computerphile

BWK, Professor Brian Kernighan visited Nottingham, so Professor Brailsford couldn't resist an 'on-camera' chat about

before you code, learn how computers work

before you code, learn how computers work

People hop on stream all the time and ask me, what is the fastest way to learn about the lowest level? How do I learn about how ...

Nintendo NES FamiCom Creator - Computerphile

Nintendo NES FamiCom Creator - Computerphile

Bring Donkey Kong home! - The unenviable task given to Masayuki Uemura by Nintendo bosses in the

Save our Software - Computerphile

Save our Software - Computerphile

See the Steve and Sir Martyn

(Not) Discussing the Web @ 30 Years Old - Computerphile

(Not) Discussing the Web @ 30 Years Old - Computerphile

When the World Wide Web was born, there was no World Wide Web, so it took a while before it was widely adopted. Professor ...

Punch Card Programming - Computerphile

Punch Card Programming - Computerphile

How did punch card systems work? Professor Brailsford delves further into the era of mainframe