Media Summary: 2000+ fps right now on 3080ti at 1080p. Plenty of room to add more effects. Just a 3-stage compute path-tracer I've been working on! Cheers and here is this source! I am continuing to apply DirectX Raytracing functionality to my engine. Hit Groups Geometry in Instance refers to each Shader ...
Dx12 Devlog 6 Dxr Ray Traced Reflections - Detailed Analysis & Overview
2000+ fps right now on 3080ti at 1080p. Plenty of room to add more effects. Just a 3-stage compute path-tracer I've been working on! Cheers and here is this source! I am continuing to apply DirectX Raytracing functionality to my engine. Hit Groups Geometry in Instance refers to each Shader ... Watch the FULL Video Here: ▻ Support us on Patreon! ▻ Digital Foundry ... Not all objects in the scene are transparent, some just reflect light. . This is **Doom 3 Radiant like you've never seen it before. I've integrated Direct3D 12 and real-time raytracing (
Make Sure Follow us on Twitter We new videos every day! We now have our merch Make Sure ... NVIDIA's Tony Tamasi, VP of Technical Marketing, will get you up to speed on the new workloads Microsoft's DirectX Raytracing ...