Media Summary: Currently working on a full rebuild of the shop mesh, using GLTF2. After a work and health related hiatus, I'm back on working on the GPU Canvas is now in Early Access. Rive's new low-level GPU layer for 3D, shaders, and custom effects. It's

Dev Diary Experimenting With Pbr Materials With Gltf 2 0 A Frame Webvr Prototype - Detailed Analysis & Overview

Currently working on a full rebuild of the shop mesh, using GLTF2. After a work and health related hiatus, I'm back on working on the GPU Canvas is now in Early Access. Rive's new low-level GPU layer for 3D, shaders, and custom effects. It's Vulkan animated glTF 2.0 PBR model on Android In this video, Amiel will run you through what Get the Engine: ➑️ Or Get it for 10$/mo on Patreon: ➑️ My ...

The Public Codebase: If you want to chat with other community members and me,Β ... Added support for clearcoat, sheen, and partial support for transmission

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Dev Diary πŸ‚: Experimenting with PBR materials with GLTF 2.0 (A-Frame/WebVR prototype)
Dev Diary: WebVR/A-FrameVR Protoype (VIVE) πŸ‚
GPU Canvas β€” Rive's new GPU layer for 3D, shaders, and custom effects
WebXR  - AFRAME + ArJS - gltf model + particles
Vulkan animated glTF 2.0 PBR model on Android
VR Web Aframe GLTF Animation
PBR Video for 3D!
PBR Explained in 3 Minutes - Physically Based Rendering
Loading PBR Materials from GLTF
Why Modern PBR Games Needs HDR | Cave Devlog [WIP]
Dithered Per-Voxel Normals | Voxel Dev Showcase
PBR rendering with glTF
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Dev Diary πŸ‚: Experimenting with PBR materials with GLTF 2.0 (A-Frame/WebVR prototype)

Dev Diary πŸ‚: Experimenting with PBR materials with GLTF 2.0 (A-Frame/WebVR prototype)

Currently working on a full rebuild of the shop mesh, using GLTF2.

Dev Diary: WebVR/A-FrameVR Protoype (VIVE) πŸ‚

Dev Diary: WebVR/A-FrameVR Protoype (VIVE) πŸ‚

After a work and health related hiatus, I'm back on working on the

GPU Canvas β€” Rive's new GPU layer for 3D, shaders, and custom effects

GPU Canvas β€” Rive's new GPU layer for 3D, shaders, and custom effects

GPU Canvas is now in Early Access. Rive's new low-level GPU layer for 3D, shaders, and custom effects. It's

WebXR  - AFRAME + ArJS - gltf model + particles

WebXR - AFRAME + ArJS - gltf model + particles

ArJS p.o.c with

Vulkan animated glTF 2.0 PBR model on Android

Vulkan animated glTF 2.0 PBR model on Android

Vulkan animated glTF 2.0 PBR model on Android

VR Web Aframe GLTF Animation

VR Web Aframe GLTF Animation

Test

PBR Video for 3D!

PBR Video for 3D!

https://www.patreon.com/cg_matter ➟ https://www.cgmatter.com the thing is called SwitchLight ...

PBR Explained in 3 Minutes - Physically Based Rendering

PBR Explained in 3 Minutes - Physically Based Rendering

In this video, Amiel will run you through what

Loading PBR Materials from GLTF

Loading PBR Materials from GLTF

Loading PBR Materials from GLTF

Why Modern PBR Games Needs HDR | Cave Devlog [WIP]

Why Modern PBR Games Needs HDR | Cave Devlog [WIP]

Get the Engine: https://unidaystudio.itch.io/cave-engine ➑️ Or Get it for 10$/mo on Patreon: http://bit.ly/patreon-uniday ➑️ My ...

Dithered Per-Voxel Normals | Voxel Dev Showcase

Dithered Per-Voxel Normals | Voxel Dev Showcase

The Public Codebase: https://github.com/GabeRundlett/gvox_engine If you want to chat with other community members and me,Β ...

PBR rendering with glTF

PBR rendering with glTF

Added support for clearcoat, sheen, and partial support for transmission

Medieval Carpenter Workshop Diorama - High-Fidelity PBR 4K 3D Model

Medieval Carpenter Workshop Diorama - High-Fidelity PBR 4K 3D Model

Download Link - https://www.cgtrader.com/3d-models/exterior/house/medieval-carpenter-workshop-diorama-high-fidelity-