Media Summary: Table-filler. Not a great deal to say on this one. Main issues are the possibility of Zombiemen being behind the Yellow Door, ... Table-filler. Pretty easy run. Only issue I faced was the Spectre in the exit room, but it is fairly easy to lure out. --- Lol a very wobbly run but a fun one to go for.
Deathless E1m3 Pacifist Speedrun In 0 30 - Detailed Analysis & Overview
Table-filler. Not a great deal to say on this one. Main issues are the possibility of Zombiemen being behind the Yellow Door, ... Table-filler. Pretty easy run. Only issue I faced was the Spectre in the exit room, but it is fairly easy to lure out. --- Lol a very wobbly run but a fun one to go for. Table-filler. You can get blocked in a few areas, especially near the switch that opens the large door to the Red Key. Aside from ... Table-filler. Only the room before the exit is an issue due to the Spectres. This map has 3 enemies (Imps) in the exit room itself ... Player : megasphere308 Date : 2024-07-07 PWAD :
Table-filler. A crazy run across the rooftops! Lots going on in this map. You can get stuck in a couple of places like when getting ... Table-filler. A tricky, claustrophobic little map packed with monsters. Obtaining the Yellow Key and escaping is dangerous due to ... Table-filler. This run went so much smoother than the regular exit run. I managed to save enough health for the rocket-jump exit ... Table-filler. Not simple to get an exit. The Shotgunners guarding the Red Key end most runs. After that though an exit should be ...