Media Summary: Simple level with using a FPS Creator meshes and textures. It is just base concept, not a final result. Used one shader for lights ... Creates a big hit on the FPS but looks awesome. The objects are just all primitives I threw up there. Pleasantly surprised to discover that adding a light that produces

Darkbasic Pro Native Shadow Test - Detailed Analysis & Overview

Simple level with using a FPS Creator meshes and textures. It is just base concept, not a final result. Used one shader for lights ... Creates a big hit on the FPS but looks awesome. The objects are just all primitives I threw up there. Pleasantly surprised to discover that adding a light that produces This origionally was a qbasic project but as not many folks run DOS I converted my code to db. Now with a fully featured demo ... Here i will teach you all how to make two awesome games with Just recording a demo of my little coding project with DarkClouds to show some friends, nothing fancy here. this Demo was ...

The beginnings of an engine I wrote that preloaded segments of the level into memory to allow for vast, expansive worlds. Lightmapper for global illumination and ambient occlusion created with Just posting an example of a simple debug console for use in

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DarkBASIC Pro - Native Shadow Test
Dark Basic Pro -- graphics test
Real Time Shadow Mapping V103 - DarkBASIC demo
DarkBASIC Professional - Reflection Shading (Native)
Subciety: Godot Shadow Lighting Test
DarkBASIC Pro Model Loading Test
darkbasic still runs huh
ALPHANUMERIC DRIVEN BY DARKBASIC!
DarkBASIC RISK 02
DarkBasic Pro In-Game Debug Console
Destruction Physics for Dark Basic Professional
Make Games with Dark Basic Professional Tutorial
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DarkBASIC Pro - Native Shadow Test

DarkBASIC Pro - Native Shadow Test

DBPRo.

Dark Basic Pro -- graphics test

Dark Basic Pro -- graphics test

Simple level with using a FPS Creator meshes and textures. It is just base concept, not a final result. Used one shader for lights ...

Real Time Shadow Mapping V103 - DarkBASIC demo

Real Time Shadow Mapping V103 - DarkBASIC demo

Real Time

DarkBASIC Professional - Reflection Shading (Native)

DarkBASIC Professional - Reflection Shading (Native)

Creates a big hit on the FPS but looks awesome. The objects are just all primitives I threw up there.

Subciety: Godot Shadow Lighting Test

Subciety: Godot Shadow Lighting Test

Pleasantly surprised to discover that adding a light that produces

DarkBASIC Pro Model Loading Test

DarkBASIC Pro Model Loading Test

Just a quick video

darkbasic still runs huh

darkbasic still runs huh

the dulcet tones of caverun.mid.

ALPHANUMERIC DRIVEN BY DARKBASIC!

ALPHANUMERIC DRIVEN BY DARKBASIC!

This origionally was a qbasic project but as not many folks run DOS I converted my code to db. Now with a fully featured demo ...

DarkBASIC RISK 02

DarkBASIC RISK 02

Progress on engine mechanics / effects.

DarkBasic Pro In-Game Debug Console

DarkBasic Pro In-Game Debug Console

A "drop in" debugging console for

Destruction Physics for Dark Basic Professional

Destruction Physics for Dark Basic Professional

Fracture limbs of an objects in

Make Games with Dark Basic Professional Tutorial

Make Games with Dark Basic Professional Tutorial

Here i will teach you all how to make two awesome games with

Darkbasic Level.avi

Darkbasic Level.avi

Darkbasic Pro

DarkBasic Pro 2 line program

DarkBasic Pro 2 line program

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DarkClouds In DarkBasic Pro - A Quick Look

DarkClouds In DarkBasic Pro - A Quick Look

Just recording a demo of my little coding project with DarkClouds to show some friends, nothing fancy here. this Demo was ...

DarkBASIC Pro FPS engine

DarkBASIC Pro FPS engine

The beginnings of an engine I wrote that preloaded segments of the level into memory to allow for vast, expansive worlds.

Dark BASIC Classic - Game Development tool from 2000s that promised dreams but delivered pain

Dark BASIC Classic - Game Development tool from 2000s that promised dreams but delivered pain

My

DarkBasic Pro Tech Demo

DarkBasic Pro Tech Demo

DarkBasic Pro

Global Illumination and Ambient Occlusion with Dark Basic Pro

Global Illumination and Ambient Occlusion with Dark Basic Pro

Lightmapper for global illumination and ambient occlusion created with

Dark Basic Professional - Debug Console

Dark Basic Professional - Debug Console

Just posting an example of a simple debug console for use in