Media Summary: Simple level with using a FPS Creator meshes and textures. It is just base concept, not a final result. Used one shader for lights ... Creates a big hit on the FPS but looks awesome. The objects are just all primitives I threw up there. Pleasantly surprised to discover that adding a light that produces
Darkbasic Pro Native Shadow Test - Detailed Analysis & Overview
Simple level with using a FPS Creator meshes and textures. It is just base concept, not a final result. Used one shader for lights ... Creates a big hit on the FPS but looks awesome. The objects are just all primitives I threw up there. Pleasantly surprised to discover that adding a light that produces This origionally was a qbasic project but as not many folks run DOS I converted my code to db. Now with a fully featured demo ... Here i will teach you all how to make two awesome games with Just recording a demo of my little coding project with DarkClouds to show some friends, nothing fancy here. this Demo was ...
The beginnings of an engine I wrote that preloaded segments of the level into memory to allow for vast, expansive worlds. Lightmapper for global illumination and ambient occlusion created with Just posting an example of a simple debug console for use in