Media Summary: In this video we conclude the functionality of our In this video we add combo functionality to our light attacks, heavy attacks and charged attacks. We also modify the damage of ... Create ELDEN RING in Unity ► EP. 168 Shops (Pt. 6)
Create Elden Ring In Unity Ep 156 Weapon Trails - Detailed Analysis & Overview
In this video we conclude the functionality of our In this video we add combo functionality to our light attacks, heavy attacks and charged attacks. We also modify the damage of ... Create ELDEN RING in Unity ► EP. 168 Shops (Pt. 6) In this video we begin work on our "Sneaking" or "Crouching" framework. This will allow the player to enter a sneaking state, which ... In this video we set up functionality to have our enemy characters potentially drop items upon being defeated. ▻ GET MY GAME ... In this video we begin work on our ladder system. When this system is complete we will have the logic to enter/exit ladders, climb ...
In this video we limit our A.I's ability to target characters whilst they are hidden and sneaking. We finish the video by In this video we add in our "Two Hand" attack logic and animation states. We also In this video we begin work on our "Two Hand" In this video we begin work on our elevator functionality ▻ GET MY GAME ON STEAM ...