Media Summary: Welcome to this series about GLSL! I hope you enjoyed the first episode and decide to stay. Eclipse GLSL syntax plugin: ... The third devlog about my yet to be named cozy creature collecting and management game. This one covers my initial ... Project's Github: Robot model downloaded from: ...

Cel Shading Libgdx - Detailed Analysis & Overview

Welcome to this series about GLSL! I hope you enjoyed the first episode and decide to stay. Eclipse GLSL syntax plugin: ... The third devlog about my yet to be named cozy creature collecting and management game. This one covers my initial ... Project's Github: Robot model downloaded from: ... This is still missing the lense displacement which I have also implemented in the meantime. So when you try to watch it using your ... The model itself is not mine, got it from here In this episode, we mess with the colors and set a

Some more eye candy for your game: the vignette 1-The objects have their "obstacle volume" calculated during the loading of the currently accessed map and drawn to a "2D ...

Photo Gallery

GLSL - OpenGL Shaders (LibGDX) | Episode 1 - passthrough shader
Cel-shading libgdx
Cel Shading with LibGDX & OpenGL ES2
Cel Shading - Devlog 3
libGDX - fun with shaders
libGDX-Graph Episode 7 - default lighting and quick toon shader
FotM - Oculus Rift Rendering with Cel Shading (libGDX)
How To Master CEL SHADING (Beginner to Expert)
libGDX - basic reflection shader
libGDX - Basic shading 2
libGDX - Basic shading 1
Mini coopers rendered with shaders in libgdx
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GLSL - OpenGL Shaders (LibGDX) | Episode 1 - passthrough shader

GLSL - OpenGL Shaders (LibGDX) | Episode 1 - passthrough shader

Welcome to this series about GLSL! I hope you enjoyed the first episode and decide to stay. Eclipse GLSL syntax plugin: ...

Cel-shading libgdx

Cel-shading libgdx

An attempt at

Cel Shading with LibGDX & OpenGL ES2

Cel Shading with LibGDX & OpenGL ES2

Cel shading

Cel Shading - Devlog 3

Cel Shading - Devlog 3

The third devlog about my yet to be named cozy creature collecting and management game. This one covers my initial ...

libGDX - fun with shaders

libGDX - fun with shaders

Still learning

libGDX-Graph Episode 7 - default lighting and quick toon shader

libGDX-Graph Episode 7 - default lighting and quick toon shader

Project's Github: https://github.com/MarcinSc/gdx-graph Robot model downloaded from: ...

FotM - Oculus Rift Rendering with Cel Shading (libGDX)

FotM - Oculus Rift Rendering with Cel Shading (libGDX)

This is still missing the lense displacement which I have also implemented in the meantime. So when you try to watch it using your ...

How To Master CEL SHADING (Beginner to Expert)

How To Master CEL SHADING (Beginner to Expert)

Digital Art Coaching: https://bueskenart.com/digital-art-audit/

libGDX - basic reflection shader

libGDX - basic reflection shader

Here is my first step with a reflection

libGDX - Basic shading 2

libGDX - Basic shading 2

Still on the basic black and white

libGDX - Basic shading 1

libGDX - Basic shading 1

Here is my 1st experiment with

Mini coopers rendered with shaders in libgdx

Mini coopers rendered with shaders in libgdx

The model itself is not mine, got it from here http://www.oyonale.com/modeles.php?lang=en&page=58.

GLSL - OpenGL Shaders (LibGDX) | Episode 2 - inverted colors and communication with java

GLSL - OpenGL Shaders (LibGDX) | Episode 2 - inverted colors and communication with java

In this episode, we mess with the colors and set a

GLSL - OpenGL Shaders (LibGDX) | Episode 3 - vignette

GLSL - OpenGL Shaders (LibGDX) | Episode 3 - vignette

Some more eye candy for your game: the vignette

Cel shading with Outline

Cel shading with Outline

Cell shading

explaining cell shading & fill light

explaining cell shading & fill light

here's the edited together video of my

Java Libgdx RPG Game with Isometric Perspective, 2D Shader Light and Shadow System

Java Libgdx RPG Game with Isometric Perspective, 2D Shader Light and Shadow System

1-The objects have their "obstacle volume" calculated during the loading of the currently accessed map and drawn to a "2D ...