Media Summary: C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... The Wolfram Demonstrations Project contains thousands of ... Boids model simulation with 500,000 agents
Boids Algorithm 50 000 Agent Flocking Simulation In 4k - Detailed Analysis & Overview
C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... The Wolfram Demonstrations Project contains thousands of ... Boids model simulation with 500,000 agents or they could be fish too I think. Audio by X3nus, Title: Multiverse Memories - Crash Site.flac.