Media Summary: This is part one of our massive destruction 38 Studios' followup to the recent RPG Kingdoms of Amalur, the elusive "Project Copernicus", is an upcoming MMO being ... Matt interviews Thomas Puha, Chief Visual Optimizer at Umbra Software. Umbra is an occlusion culling optimization software that ...

Bigworld Technology Demo Video Gdc 2009 - Detailed Analysis & Overview

This is part one of our massive destruction 38 Studios' followup to the recent RPG Kingdoms of Amalur, the elusive "Project Copernicus", is an upcoming MMO being ... Matt interviews Thomas Puha, Chief Visual Optimizer at Umbra Software. Umbra is an occlusion culling optimization software that ... Matt interviews Jay Moore, president of Bitraider Matt interviews Tiffany Nelson, producer at enVie Interactive, regarding Some of the stock example water distortion, reflection and active surface in the

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BigWorld Technology Demo Video, GDC 2009
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BigWorld-Powered Urban Demo Flythrough GDC 2009
BigWorld GDC 2008 Demo video
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AI for Massive Destruction (GDC 2007) - PT 1
BigWorld Engine AK Gold Reflection Demonstration
BigWorld-Powered "Project Copernicus" Reveal
BigWorld Technology Games: Fall 2011
BigWorld Technology GDC Online 2011: Interview with Umbra Software
[2008] BigWorld Server Cross-Platform Integration: XBOX360 & PC
BigWorld Technology: Web Player Example
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BigWorld Technology Demo Video, GDC 2009

BigWorld Technology Demo Video, GDC 2009

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BigWorld-Powered Fantasy Demo, GDC 2009

BigWorld-Powered Fantasy Demo, GDC 2009

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BigWorld-Powered Urban Demo Flythrough GDC 2009

BigWorld-Powered Urban Demo Flythrough GDC 2009

Camera footage of

BigWorld GDC 2008 Demo video

BigWorld GDC 2008 Demo video

GDC

BigWorld-Powered Urban Demo: Flythrough, AGDC 2010

BigWorld-Powered Urban Demo: Flythrough, AGDC 2010

Powered by

AI for Massive Destruction (GDC 2007) - PT 1

AI for Massive Destruction (GDC 2007) - PT 1

This is part one of our massive destruction

BigWorld Engine AK Gold Reflection Demonstration

BigWorld Engine AK Gold Reflection Demonstration

https://vk.com/bigworld_v21.

BigWorld-Powered "Project Copernicus" Reveal

BigWorld-Powered "Project Copernicus" Reveal

38 Studios' followup to the recent RPG Kingdoms of Amalur, the elusive "Project Copernicus", is an upcoming MMO being ...

BigWorld Technology Games: Fall 2011

BigWorld Technology Games: Fall 2011

A showcase of some games powered by

BigWorld Technology GDC Online 2011: Interview with Umbra Software

BigWorld Technology GDC Online 2011: Interview with Umbra Software

Matt interviews Thomas Puha, Chief Visual Optimizer at Umbra Software. Umbra is an occlusion culling optimization software that ...

[2008] BigWorld Server Cross-Platform Integration: XBOX360 & PC

[2008] BigWorld Server Cross-Platform Integration: XBOX360 & PC

Filmed in 2008, this

BigWorld Technology: Web Player Example

BigWorld Technology: Web Player Example

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BigWorld-Powered FPS Test

BigWorld-Powered FPS Test

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BigWorld-Powered Realm of the Titans: Tidewalker Trailer

BigWorld-Powered Realm of the Titans: Tidewalker Trailer

Developed by Aeria Games, Powered by

GDC 2012 Technology Showcase | CRYENGINE Technology

GDC 2012 Technology Showcase | CRYENGINE Technology

First presented at

BigWorld Technology GDC Online 2011: Interview with Bitraider

BigWorld Technology GDC Online 2011: Interview with Bitraider

Matt interviews Jay Moore, president of Bitraider

BigWorld Technology GDC Online 2011: Virtual World Interview with enVie Interactive

BigWorld Technology GDC Online 2011: Virtual World Interview with enVie Interactive

Matt interviews Tiffany Nelson, producer at enVie Interactive, regarding

GDC 2009: making of Subsurface the game built in 60 days!

GDC 2009: making of Subsurface the game built in 60 days!

Subsurface is a browser based 3D

BigWorld water effects -

BigWorld water effects -

Some of the stock example water distortion, reflection and active surface in the