Media Summary: Coming along nicely. A good amount of the assets are temporary. Music is Back Fire (Hitoshi Sakimoto, Final Fantasy Tactics) Best viewed in HQ* This video demonstrates the current progress on my tile based This video shows me creating a custom map with Hartacon Tactics in-game
Ardor Xna Srpg Map Editor - Detailed Analysis & Overview
Coming along nicely. A good amount of the assets are temporary. Music is Back Fire (Hitoshi Sakimoto, Final Fantasy Tactics) Best viewed in HQ* This video demonstrates the current progress on my tile based This video shows me creating a custom map with Hartacon Tactics in-game More progress. Rudimentary enemy AI, improved pathfinding (well, back up to par with the 2d pathfinding in V3). In these tutorials I show you how to make a zombie survival game in C# Moving units, A* pathfinding, command engine with a variety of abilities, etc.
Everything here is pulled from an xml file. The only input is me advancing the text. The models, character textures, and animationsĀ ... I did this with my friend during summer, but haven't had the time to make it better. A tile based