Media Summary: Coming along nicely. A good amount of the assets are temporary. Music is Back Fire (Hitoshi Sakimoto, Final Fantasy Tactics) Best viewed in HQ* This video demonstrates the current progress on my tile based This video shows me creating a custom map with Hartacon Tactics in-game

Ardor Xna Srpg Map Editor - Detailed Analysis & Overview

Coming along nicely. A good amount of the assets are temporary. Music is Back Fire (Hitoshi Sakimoto, Final Fantasy Tactics) Best viewed in HQ* This video demonstrates the current progress on my tile based This video shows me creating a custom map with Hartacon Tactics in-game More progress. Rudimentary enemy AI, improved pathfinding (well, back up to par with the 2d pathfinding in V3). In these tutorials I show you how to make a zombie survival game in C# Moving units, A* pathfinding, command engine with a variety of abilities, etc.

Everything here is pulled from an xml file. The only input is me advancing the text. The models, character textures, and animationsĀ ... I did this with my friend during summer, but haven't had the time to make it better. A tile based

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Ardor XNA SRPG Map Editor
Level Editor video for RPG games and Platformer using XNA
Atlas - XNA RPG Map Editor
XNA Map Editor Preview
Ardor XNA SRPG Gameplay
My XNA map editor so far
XNA Map Editor with random level generator
RISEedit - VB.NET / XNA 2D Map Editor - Project Update 1
XNA Tile Based Level Editor Demo Part 1
Hartacon Tactics - Making a map with the in-game Map Editor
3D SRPG XNA engine 4-11-10
How to Make a Game in XNA (part 30) - Map Editor
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Ardor XNA SRPG Map Editor

Ardor XNA SRPG Map Editor

Not my best video

Level Editor video for RPG games and Platformer using XNA

Level Editor video for RPG games and Platformer using XNA

Check out our video to create a custom

Atlas - XNA RPG Map Editor

Atlas - XNA RPG Map Editor

The

XNA Map Editor Preview

XNA Map Editor Preview

Showing the little

Ardor XNA SRPG Gameplay

Ardor XNA SRPG Gameplay

Coming along nicely. A good amount of the assets are temporary. Music is Back Fire (Hitoshi Sakimoto, Final Fantasy Tactics)

My XNA map editor so far

My XNA map editor so far

This is the

XNA Map Editor with random level generator

XNA Map Editor with random level generator

Enable annotations! I'm working on a

RISEedit - VB.NET / XNA 2D Map Editor - Project Update 1

RISEedit - VB.NET / XNA 2D Map Editor - Project Update 1

RISEedit is my new

XNA Tile Based Level Editor Demo Part 1

XNA Tile Based Level Editor Demo Part 1

Best viewed in HQ* This video demonstrates the current progress on my tile based

Hartacon Tactics - Making a map with the in-game Map Editor

Hartacon Tactics - Making a map with the in-game Map Editor

This video shows me creating a custom map with Hartacon Tactics in-game

3D SRPG XNA engine 4-11-10

3D SRPG XNA engine 4-11-10

More progress. Rudimentary enemy AI, improved pathfinding (well, back up to par with the 2d pathfinding in V3).

How to Make a Game in XNA (part 30) - Map Editor

How to Make a Game in XNA (part 30) - Map Editor

In these tutorials I show you how to make a zombie survival game in C#

Sapphire XNA 2D Map Editor

Sapphire XNA 2D Map Editor

Here is a very early stage of my

SRPG Engine for XNA 2

SRPG Engine for XNA 2

Moving units, A* pathfinding, command engine with a variety of abilities, etc.

SRPG Engine for XNA

SRPG Engine for XNA

Just a turn based

XNA SRPG Script Handling (xml)

XNA SRPG Script Handling (xml)

Everything here is pulled from an xml file. The only input is me advancing the text. The models, character textures, and animationsĀ ...

XNA map editor

XNA map editor

Map editor

My Map Editor (Winforms + XNA)

My Map Editor (Winforms + XNA)

I did this with my friend during summer, but haven't had the time to make it better. A tile based

3D SRPG XNA engine

3D SRPG XNA engine

The

Map Editor (XNA Application)

Map Editor (XNA Application)

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