Media Summary: I've been working to recreate the "Stonecore" boss room in This is a project I have been working on. I made everything in this video except the foliage ... The GDC map again, but this time with a custom
Arbor Vitae Udk Scene Flythrough - Detailed Analysis & Overview
I've been working to recreate the "Stonecore" boss room in This is a project I have been working on. I made everything in this video except the foliage ... The GDC map again, but this time with a custom This is a level I have made for the Asylum 33D Kickstarter. I am the Senior Environment Artist / Lead Level designer for the project. Spent at least 100 hours creating this level. All the foliage, lighting effects, particle effects, and water effects, were used to create ... Test/development map for Divided Sol, 1/4th of the total area
Underground cave showing caustic effects. Environment is in