Media Summary: In this presentation, Guillaume Boisse, Senior Graphics Programmer at This talk presents GPU Reshape, a just-in-time instrumentation framework with instruction level validation of shader operations. This talk describes the mesh shader pipeline

Amd Gdc Away3d The Away Foundation - Detailed Analysis & Overview

In this presentation, Guillaume Boisse, Senior Graphics Programmer at This talk presents GPU Reshape, a just-in-time instrumentation framework with instruction level validation of shader operations. This talk describes the mesh shader pipeline The Project Aria team is officially releasing code for Aria Gen 2 Stereo Depth Estimation with NVIDIA's FoundationStereo. Boundary is a multiplayer tactical space-based shooter game, engaging in fierce team vs team zero-gravity firefights This presentation provides a deep dive into temporal upscaling, describing how different parts of the algorithm work together to ...

This session will cover the collaboration between

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AMD @ GDC: Away3D & The Away Foundation
GDC 2024 - Global Illumination With AMD FidelityFX™ Brixelizer, Plus AMD FidelityFX SDK Updates
GDC 2023 - Optimizing Game Performance with the Radeon Developer Tool Suite
GDC 2023 - Two-Level Radiance Caching for Fast and Scalable Real-Time Global Illumination in Games
AMD Computing & Graphics: Building AI Without Boundaries
Away 3D Engine, Accelerated by AMD graphics
GDC 2024 - Shader Instrumentation with GPU Reshape
Away3D
Roy Taylor On Criticism of AMD's Drivers & Dx12
GDC 2024 - Mesh Shaders in AMD RDNA™ 3 Architecture
Open Source with Project Aria: How to get High-Fidelity 3D Depth from Stereo Cameras
Boundary - The AMD Experience
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AMD @ GDC: Away3D & The Away Foundation

AMD @ GDC: Away3D & The Away Foundation

Learn about

GDC 2024 - Global Illumination With AMD FidelityFX™ Brixelizer, Plus AMD FidelityFX SDK Updates

GDC 2024 - Global Illumination With AMD FidelityFX™ Brixelizer, Plus AMD FidelityFX SDK Updates

This talk briefly discusses how the

GDC 2023 - Optimizing Game Performance with the Radeon Developer Tool Suite

GDC 2023 - Optimizing Game Performance with the Radeon Developer Tool Suite

Available from GPUOpen, the

GDC 2023 - Two-Level Radiance Caching for Fast and Scalable Real-Time Global Illumination in Games

GDC 2023 - Two-Level Radiance Caching for Fast and Scalable Real-Time Global Illumination in Games

In this presentation, Guillaume Boisse, Senior Graphics Programmer at

AMD Computing & Graphics: Building AI Without Boundaries

AMD Computing & Graphics: Building AI Without Boundaries

Speaker: Jack Huynh, SVP & GM, Computing

Away 3D Engine, Accelerated by AMD graphics

Away 3D Engine, Accelerated by AMD graphics

Learn about

GDC 2024 - Shader Instrumentation with GPU Reshape

GDC 2024 - Shader Instrumentation with GPU Reshape

This talk presents GPU Reshape, a just-in-time instrumentation framework with instruction level validation of shader operations.

Away3D

Away3D

Away3D

Roy Taylor On Criticism of AMD's Drivers & Dx12

Roy Taylor On Criticism of AMD's Drivers & Dx12

In this interview with

GDC 2024 - Mesh Shaders in AMD RDNA™ 3 Architecture

GDC 2024 - Mesh Shaders in AMD RDNA™ 3 Architecture

This talk describes the mesh shader pipeline

Open Source with Project Aria: How to get High-Fidelity 3D Depth from Stereo Cameras

Open Source with Project Aria: How to get High-Fidelity 3D Depth from Stereo Cameras

The Project Aria team is officially releasing code for Aria Gen 2 Stereo Depth Estimation with NVIDIA's FoundationStereo.

Boundary - The AMD Experience

Boundary - The AMD Experience

Boundary is a multiplayer tactical space-based shooter game, engaging in fierce team vs team zero-gravity firefights

GDC 2023 - Temporal Upscaling - Past, Present, and Future

GDC 2023 - Temporal Upscaling - Past, Present, and Future

This presentation provides a deep dive into temporal upscaling, describing how different parts of the algorithm work together to ...

GDC 2024 - Mesh Shaders in AMD RDNA™ 3 Architecture

GDC 2024 - Mesh Shaders in AMD RDNA™ 3 Architecture

This talk describes the mesh shader pipeline

GDC 2024 - Post-mortem GPU crash analysis with AMD Radeon™ GPU Detective (RGD)

GDC 2024 - Post-mortem GPU crash analysis with AMD Radeon™ GPU Detective (RGD)

The

GDC 2023 - Optimizing Game Performance with the Radeon Developer Tool Suite

GDC 2023 - Optimizing Game Performance with the Radeon Developer Tool Suite

Available from GPUOpen, the

GDC 2022 - Breaking Down the World of Athia: The Technologies of Forspoken

GDC 2022 - Breaking Down the World of Athia: The Technologies of Forspoken

This session will cover the collaboration between

AMD & Adobe @ GDC 2013 - Renaun Erickson

AMD & Adobe @ GDC 2013 - Renaun Erickson

Learn about Adobe

GDC 2024 - High Performance Rendering in Snowdrop using AMD FidelityFX™ Super Resolution 3 (FSR 3)

GDC 2024 - High Performance Rendering in Snowdrop using AMD FidelityFX™ Super Resolution 3 (FSR 3)

AMD