Media Summary: It took me a while, but now I'm finally just about done moving, so I've had time to make some progress on my project. As I said in a ... A small test for the new raytracer in our What happens when you throw months of sweat, late nights, and pain at a

Adding Ray Traced Reflection And Refraction Voxels Weekend Update 10 - Detailed Analysis & Overview

It took me a while, but now I'm finally just about done moving, so I've had time to make some progress on my project. As I said in a ... A small test for the new raytracer in our What happens when you throw months of sweat, late nights, and pain at a lookin a lot better now, but also a lot slower. This last week, I implemented an SDF generation pass(es) to run after the terrain changes. There are 3 passes, and it runs over ... Second area render test, rendered in Unreal using movie queue. Assets used here include Oceanology and

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Adding Ray-traced Reflection and Refraction! | Voxels Weekend update #10
Raytracer rewrite | Voxels Weekend update #2
Dynamic voxel ray tracing reflection problem (Work in progress)
Voxel Shadows (2022-12-10)
Raytraced Voxel Renderer: Very simple Temporal Reprojection
Raytraced voxel reflections (No RTX)
Find out what happened when I combined screen-space reflections with voxel raytracing
Screen-space voxel ray tracing hybrid
Realtime OpenCL GPU Voxels Raytracer - Reflections - Work in Progress
Ray traced Voxel Reflections
Davlog #6 - GPU Streaming Part 2: 5xPERFORMANCE on Proximity based streaming! #voxel #raytracing
Adding ray tracing (back) to my game engine [Voxel Devlog #17]
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Adding Ray-traced Reflection and Refraction! | Voxels Weekend update #10

Adding Ray-traced Reflection and Refraction! | Voxels Weekend update #10

It took me a while, but now I'm finally just about done moving, so I've had time to make some progress on my project. As I said in a ...

Raytracer rewrite | Voxels Weekend update #2

Raytracer rewrite | Voxels Weekend update #2

Just a small

Dynamic voxel ray tracing reflection problem (Work in progress)

Dynamic voxel ray tracing reflection problem (Work in progress)

Demonstration of the limits of

Voxel Shadows (2022-12-10)

Voxel Shadows (2022-12-10)

Voxel

Raytraced Voxel Renderer: Very simple Temporal Reprojection

Raytraced Voxel Renderer: Very simple Temporal Reprojection

also

Raytraced voxel reflections (No RTX)

Raytraced voxel reflections (No RTX)

A small test for the new raytracer in our

Find out what happened when I combined screen-space reflections with voxel raytracing

Find out what happened when I combined screen-space reflections with voxel raytracing

Demonstration of screen-space

Screen-space voxel ray tracing hybrid

Screen-space voxel ray tracing hybrid

First typical screen-space

Realtime OpenCL GPU Voxels Raytracer - Reflections - Work in Progress

Realtime OpenCL GPU Voxels Raytracer - Reflections - Work in Progress

Adding reflections

Ray traced Voxel Reflections

Ray traced Voxel Reflections

Added

Davlog #6 - GPU Streaming Part 2: 5xPERFORMANCE on Proximity based streaming! #voxel #raytracing

Davlog #6 - GPU Streaming Part 2: 5xPERFORMANCE on Proximity based streaming! #voxel #raytracing

What happens when you throw months of sweat, late nights, and pain at a

Adding ray tracing (back) to my game engine [Voxel Devlog #17]

Adding ray tracing (back) to my game engine [Voxel Devlog #17]

Online demo: https://github.com/DouglasDwyer/octo-release Additional

Voxel Engine Raymarching Update - Reflections, texture maps & directional lighting

Voxel Engine Raymarching Update - Reflections, texture maps & directional lighting

Interested in my work? Join my discord! https://discord.gg/7TSkHTnrsr.

Raytraced Voxel Renderer: Physically based rendering

Raytraced Voxel Renderer: Physically based rendering

lookin a lot better now, but also a lot slower.

Accelerated Raytracing with an SDF (THIS WAS DUMB) | Voxels Weekend update #1

Accelerated Raytracing with an SDF (THIS WAS DUMB) | Voxels Weekend update #1

This last week, I implemented an SDF generation pass(es) to run after the terrain changes. There are 3 passes, and it runs over ...

Voxel island with ocean, ray-traced reflections 4k 60fps

Voxel island with ocean, ray-traced reflections 4k 60fps

Second area render test, rendered in Unreal using movie queue. Assets used here include Oceanology and

Per-Voxel Refraction - Low gravity water

Per-Voxel Refraction - Low gravity water

Trying to get