Media Summary: As a Pyro, when you get cornered by two Heavies, a Soldier and a Huntsman, you just sometimes say "Screw it" and hope for the ... A good example of Team Fortress 2's PERFECT hit detection. Just something that happened to me a few days ago. (Sorry for the lack of audio)
A Fine Example Of Tf2 Hit Detection - Detailed Analysis & Overview
As a Pyro, when you get cornered by two Heavies, a Soldier and a Huntsman, you just sometimes say "Screw it" and hope for the ... A good example of Team Fortress 2's PERFECT hit detection. Just something that happened to me a few days ago. (Sorry for the lack of audio) I refuse to believe that shot counted ... This isn't about the networking part of melee Stupid Cod players brough their QUICK-scope to TeamFortress2 and their shitty
Can somebody explain what happened? Is it an extreme case of pyro mojo? I don't get this one. I really don't. Damn you and your mind-buggering Source Engine, Gabe! Hey, rendering in 16:9 works OK ... Pretty sure i heard two very loud, very cast iron-y, extremely distinct melee EDIT:Right now i,ve noticed that the crit sound played while attacking the Heavy and there is no critical aka fuck why can't I dodge all these pipes. Scout doesn't stand a chance against the Source engine.
I'm not sure what to do (in terms of network settings) in order to fix it, or if I'm doomed forever...