Media Summary: This video is covering the process of decomposition of existing art blockout to the What are the best code architectures for indie In this video I will show you how you can use

8 Modularity In Architecture For Games - Detailed Analysis & Overview

This video is covering the process of decomposition of existing art blockout to the What are the best code architectures for indie In this video I will show you how you can use Veteran artists Jon Arellano (Santa Monica Studio - PlayStation) and Jacob Norris (former Naughty Dog) show you some of the ... Talk I gave on an Agent-based AI framework at the GameDevGuild AI Day, hosted by Jason Weimann. * Github for demo: ... Writing code that is flexible and receptive to change can be a challenge, but these tips can help you improve your codebase, ...

Join Jon Arellano, Environment Artist at Sony Santa Monica, as he delves deep into one of the most important disciplines an ... One of the biggest challenges beginning devs face is coding their Talk from the Roguelike Celebration 2018 -

Photo Gallery

8: Modularity in Architecture for Games
7: Modularity in Architecture for Games
Best Code Architectures For Indie Games
Video game architecture is full of secrets
Modular assets: a simple time-saving technique for game developers
Ultimate Guide to Modular Assets | Sony Santa Monica & Naughty Dog Artists Break Down the Workflow
Fallout 4's Modular Level Design
The Witness | Architectural Approach EP.1 Gaming Architecture
Modular architecture for Game AI - An Agent-based Approach
Systemic Game Design, Part 1: What are Systems?
How to write more flexible game code
The easiest Way to Create Modular 3D Kits Without Stress
View Detailed Profile
8: Modularity in Architecture for Games

8: Modularity in Architecture for Games

This video is covering the process of decomposition of existing art blockout to the

7: Modularity in Architecture for Games

7: Modularity in Architecture for Games

In this video, I will discuss

Best Code Architectures For Indie Games

Best Code Architectures For Indie Games

What are the best code architectures for indie

Video game architecture is full of secrets

Video game architecture is full of secrets

Architects

Modular assets: a simple time-saving technique for game developers

Modular assets: a simple time-saving technique for game developers

In this video I will show you how you can use

Ultimate Guide to Modular Assets | Sony Santa Monica & Naughty Dog Artists Break Down the Workflow

Ultimate Guide to Modular Assets | Sony Santa Monica & Naughty Dog Artists Break Down the Workflow

Veteran artists Jon Arellano (Santa Monica Studio - PlayStation) and Jacob Norris (former Naughty Dog) show you some of the ...

Fallout 4's Modular Level Design

Fallout 4's Modular Level Design

Large, open-world

The Witness | Architectural Approach EP.1 Gaming Architecture

The Witness | Architectural Approach EP.1 Gaming Architecture

The Witness |

Modular architecture for Game AI - An Agent-based Approach

Modular architecture for Game AI - An Agent-based Approach

Talk I gave on an Agent-based AI framework at the GameDevGuild AI Day, hosted by Jason Weimann. * Github for demo: ...

Systemic Game Design, Part 1: What are Systems?

Systemic Game Design, Part 1: What are Systems?

Kicking off a set of videos on systemic

How to write more flexible game code

How to write more flexible game code

Writing code that is flexible and receptive to change can be a challenge, but these tips can help you improve your codebase, ...

The easiest Way to Create Modular 3D Kits Without Stress

The easiest Way to Create Modular 3D Kits Without Stress

Join Jon Arellano, Environment Artist at Sony Santa Monica, as he delves deep into one of the most important disciplines an ...

How Modular Workflows Work in Game Art (Environments & Props)

How Modular Workflows Work in Game Art (Environments & Props)

In this tutorial, we will go over

The basics of game architecture

The basics of game architecture

One of the biggest challenges beginning devs face is coding their

Bob Nystrom - Is There More to Game Architecture than ECS?

Bob Nystrom - Is There More to Game Architecture than ECS?

Talk from the Roguelike Celebration 2018 - http://roguelike.club.

Make Systems Not Games

Make Systems Not Games

Learn to

MASSIVE Guide To Game Architecture PART 1

MASSIVE Guide To Game Architecture PART 1

In this video I describe what a